handicap

  1. Wyvern_Parade

    Setting Handicaps In MP?

    I'm planning to play a game with some friends who are of varied skill levels. Does setting the difficulty level (Prince, Emperor, Deity, etc) for a human player in a multiplayer game give the same buffs and debuffs as against the AI? For example, if I am set to Deity, but my friend is set to...
  2. Infixo

    Self-adjusting Handicap Bonuses

    An idea to discuss for an alternative approach to AI Handicap Bonuses. All values are examples, for better understanding. AI gets a bonus in regular intervals (e.g. every 3-5 turns). Bonus is given for each yield separately and is not the same (i.e. yields are valued differently). What yields...
  3. sman1975

    How to raise/lower production for different civs

    Hello - me again... I'm working on a mod (scenario) with 7 different player civs set in Napoleonic Europe. These civs differ vastly in their technical evolution - e.g. France in 1799 has quite a higher production capability (building for building) than say Ottoman Sultanate, Austria might be...
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