Hi everyone! This is amateurgamer! I've decided on taking a large chunk of the AG Tweak Mod and make that its own modmod. The goal for the tweak mod was originally for experimental ideas and, given the development of the land combat system, it makes sense to separate it so I can try out other...
Introduces new resources (in progress).
Splits Units into subclass (like Melee into Polearm, Blade and Blunt).
Reworked and reorganized promotions.
Units given HP regen rates so some can recover faster from combat.
Early game Barbarians are much more dangerous.
Civ VI already has a lot of good stuff in it, but the best part is that it can still do a lot better. Today, I'm gonna focus on the units.
One thing that stands out to me is that unit classes aren't balanced with respect to each other; anti-cavalry units got the short end of the stick...
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