marsh

  1. Brixter

    Tile improvement tweaks

    My collection of tile improvement tweaks. In summary, these are the changes: - Increased yields for weaker improvements - flexible placement for restrictive improvements - Mountains are valid terrain for adjacency - applied district adjacency to unique districts - added Water Park adjacency...
  2. Brixter

    Marsh and Rainforest get Appeal on Conservation

    I hate that Conservation civic doesn't discourage players from conserving Marsh and Rainforest when that civic, you know, aims to protects the environment. I also hate that you have to remove Marsh and Rainforests to make Preserve district work. Features: 1. Natural History civic - Adds +1...
  3. grimboi368

    First Mod - Help With Unique Leader Ability

    Hi, so this is my first mod and am attempting to create a unique ability for my leader, Shrek. I thought what I wanted to achieve was fairly straight forward but I'm having some difficulty. Essentially, what I want is to give Marsh tiles a +3 Production and +2 Culture. This is to begin with, I'd...
  4. P

    Tradingpost/village questions

    Hey all, been playing VP for about a year now. Love it and have forgotten about vanilla altogether. I do have a question about the TPs/Villages though. I noticed that applying this improvement now removes many features (Marshes, forests, etc.). This was not the case in vanilla if I remember...
  5. Wit

    "Harvest Resource vs Remove Feature" or "Instant Boost vs Long-Term Benefit"

    Long time player & reader here, just joined. This started as scratch notes to help organize my thoughts, but I felt it may be of use to others so I cleaned it up a bit to post here. My hope is that this starts a constructive discussion and perhaps even helps you decide whether to...
  6. clapyourhands

    Clap's Civilizations | Newest: Roanoke, The Lost Colony

    "Be brave and fight." - Toypurina, 1785 Mods Attached at Bottom (Updated 7/25/17: Added inter-mod compatibility between Amis, Tongva, and Roanoke) Hey guys, I want to welcome you all to my very first mod civ. The Tongva, led by Toypurina, are a group that is very relevant to me. For those...
  7. clapyourhands

    [BUILDING] Help With Building Boosting Food on Marsh Tiles

    Hey guys! I'm brand new to Civ5 modding, but I've been persevering. I've gotten almost everything up and running thanks to lots and lots of Google searches and searches on this forum. I'm making a new Civ and it is mostly functional (the UU and most of the UA work), but the UB is a bit wonky...
  8. salonpas

    Can't construct Mont St. Michel

    Is there a thing such as too far from the City Center to build a wonder? So I want to build Mont St. Michel which requires to be built on floodplains or marsh. I only have one marsh tile in the city but it's 5 tiles away from the City Center and it says "no suitable location to construct this."...
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