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mission

  1. unartis

    [MOD] Earth Fantasy Mod II(EFMII)

    Earth Fantasy Mod II I took suggestions, advice, reworked a lot of things in Earth Fantasy Mod II, which caused a bug in EFMI. Because a lot of new features and bug fixes have been added to EFMII compared to EFMI, I started this as a new mode, not a fix. The EFMI contained fundamental bugs...
  2. Proclo

    Build charges for Spanish missionaries

    Well that's pretty much the issue. I want to make Spanish missionaries the only unit capable of building Missions. However I don't want them to be consumed after doing so and I don't want that missionaries from other civs has the build charge shown in their UI.
  3. jarcast2

    [BNW] Some lua questions

    Hi everyone, I have some lua enigmas: 1) It is possible to code a unit promotion that allows to move in selected rival territories according to a condition (e.g. only in territories of civs you have a trade route with)? 2) Is it possible through a custom mission to lock a naval unit over a...
  4. F

    [vanilla] How to add a mission?

    This is my code, but it doesn't work! And yes, it's from this tutorial: https://forums.civfanatics.com/threads/dll-custom-missions-via-xml-and-lua.494531/
  5. S

    Establishing Missions (probability)

    Hi all. Using R&R, I tend to endlessly tinker with the XML text files, altering them from game to game to make things more interesting. Haven't yet found a way to alter the odds of Missionaries establishing new Missions. Currently, each new mission you establish has a lower chance of success...
  6. L

    Ideas to improve espionage

    I think espionage should be made relevant in some form for the entirety of the game. Why should any civ get (for free) statistics showing you who has the most powerful military / scientific output / religious output? These should be hidden behind espionage walls, with increasing specialisation...
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