missionaries

  1. pineappledan

    Passive vs. Active Spread

    @Stalker0 and I are at loggerheads over India's inability to convert its own cities in the current version. The central issue at hand is that I think this is a general problem with how passive spread has been decreased over many consecutive patches and reworks, such that no civilization can...
  2. Soupy Delicious

    AI pumping out missionaries & diplomats

    Playing on Immortal, and at first I assumed that this was to be expected, but now I realise there's no counterplay to it. I don't know what handicaps they get, but I think it may go beyond reason. There is NO way to compete against their missionaries & diplomats. You can dedicate a city to...
  3. Proclo

    Build charges for Spanish missionaries

    Well that's pretty much the issue. I want to make Spanish missionaries the only unit capable of building Missions. However I don't want them to be consumed after doing so and I don't want that missionaries from other civs has the build charge shown in their UI.
  4. Z

    Warmonger Incentivized, Annoying?

    My post is designed to shed light on the fact that the scoring system incentivizes war/domination. I think the scoring system should be updated to allow the other victory types a better chance at competing for score. In order to conquer civilizations, you will need good science (better units)...
  5. S

    Establishing Missions (probability)

    Hi all. Using R&R, I tend to endlessly tinker with the XML text files, altering them from game to game to make things more interesting. Haven't yet found a way to alter the odds of Missionaries establishing new Missions. Currently, each new mission you establish has a lower chance of success...
  6. Z

    Hire apostles and/or missionaries of your native religion

    Hi folks, Could someone create mod that let players to create apostles and/or missionaries of your native religion in your holy city even if it is converted to another religion. Thank you very much!
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