So, as a big disappointed yet devoted player of CIV7 (I fell in love with the graphics!), I was planning to be a modder in my spare time. However, as I started following the guidelines of Civ7 Development Tools, I got lost in the thousands of mechanics to take control of. I hope one day my dream...
I feel like I've read somewhere on this forum that a mod/setting config existed that made it so civs didn't spawn in Distant Lands, but is there a way to make this a toggle on the advanced settings screen? Ik with current map sizes (or YNAMP Large), having 7-8 civs on the map in antiquity would...
So I followed Toussaint's Template to get my mod made and it all worked fine no errors in modbuddy and the game can be enabled and disalbed but the civ won't show up in game, can soemone look at it, fix it, and then explain how they fixed it? This is a private mod I'm using for solo plays.
Since advanced civ is being kept pure, our ideas for changes/additions are going to be made as mod-mods for AdvCiv. I figured we should take advantage of the module-system in civ4 modding so that we can "take home" the changes/additions we want and build them into our own mod-mods. Consider this...
Initially, the balance was optimized for the standard game speed, but it is too slow for online games.
Online speed doubles almost everything in the game except unit movement points and governor speed.
Therefore, there is an imbalance in the network game - military victory in FFA is completely...
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