naval combat

  1. Alpakinator

    4.19.1 | Venice's last Crusade of 1285 - 11 capitals in 1 turn | Huge Archipelago, Deity Marathon | Effortless Domination

    By 1285 A.D, the Valley of Economic and Naval Industrial Complex of the Earth: the birthplace of Capitalism: produced a fleet 5 times stronger than the combined navies of the rest of the world: 44 Great Galleases, 97 Fustas, 14 Caravels and 6 Corvettes. Stationed them at the borders of the...
  2. H

    Military Gameplay - Terrain Effects in Naval Combat

    Hello everyone, In this thread, I would like to discuss the opportunity of putting into place a movement system that makes movement in naval combat more dynamic without having to add new 3d models or tile types. Indeed, one of the things I find most unappealing with naval combat in Civ V is...
  3. M

    All the map templates prioritize land battles, and make navy units almost useless

    All of the map templates that come with the base game create landmasses that you share with other civilizations. You occasionally have to cross a couple of water tiles to get to all the opponents, but in general the battles happen in a very land-locked manner well out of range of naval units...
  4. King Phaedron

    wow Missile Cruisers suck!

    If you stick around long enough, the AI will have lots and lots of Nuclear Submarine Armada's. Even one Nuclear Submarine is a serious threat to an Armada of Missile Cruisers. I understand that they are upgrades of the Privateer's formally used for pillaging and attacking land units, but how...
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