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Our friends from AlphaCentauri2.info are in need of technical assistance. If you have experience with the LAMP stack and some hours to spare, please help them out and post here.
This is a useful notification if it only pops up once or twice. It seems, however, to be my constant companion going forward... :hammer2:
This happening to other MP players?
I'm trying to make a generic notification for the player after an enemy unit is killed and turned into a slave. I have the code necessary for the switch, but don't understand how to tie a notification to it. So far, I can only get it to work when an enemy enslaves the human player's units, which...
Hey folks
When in multiplayer games I miss some single player game aspects, like some pop-up features.
Does someone know a way to reintroduce the "The Greatest civilizations" rank and the changing-era notifications, which are missing in multiplayer direct-IP-connection games?
I've been experimenting with a way of adding new Notifications that wouldn't require replacing existing NotificationPanel.lua, CustomNotification.lua, or ClassUtils.lua UIs.
The solution involves using a simple dummy/hidden building, something like this - based primarily from an idea from @LeeS...
I am making a mod with where units take damage each turn near a specific unit. I got the mechanic somewhat working, but I can't seem to figure out how to fire a combat log for the damage dealt this way.
I did find the notification manager, but it seems to only show notifications on the right...
When playing Civilization 5 a "City Can Attack" red circle icon notification would appear on the right side of the screen informing you that one of your city had an enemy unit in range of attack and when you clicked it the map would center on the city and begin the city ranged attack targeting...
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