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  1. MyNameWontFi

    [GS] More than one required technology

    I was wondering if it was possible to have a unit need 2 different techs do be able to be built. For example you would need both pottery and animal husbandry to be able to built archers. Not so that you need to research animal husbandry first to be able to research pottery but so you can...
  2. Eric Guimarães

    One world wonder per city

    I kindly request this mod...I am really delighted by civ 6 realism in some aspects of the gameplay, but I can't stand playing against a city with 7 wonders...it's just unrealistic and disturbing... I am very noob at mod crafting, so I would really appreciate if some of you could do this kind of...
  3. Colonial Wars 1: Dutch

    Colonial Wars 1: Dutch

    I decided to host a game with all eight, with the last four placed in such a way that the colours of their borders matched with the original four colours, the was the first shot of such a combination.
  4. The Population Experiment.

    The Population Experiment.

    I wanted to see how big a city could get, so I went to worldbuilder and created a city of about 900 million... Then I nuked it with 150 ICBM's. But surprisingly, the city wasn't completely destroyed.
  5. The Population Experiment.

    The Population Experiment.

    I wanted to see how big a city could get, so I went to worldbuilder and created a city of about 900 million... Then I nuked it with 150 ICBM's. But surprisingly, the city wasn't completely destroyed.
  6. The Population Experiment.

    The Population Experiment.

    I wanted to see how big a city could get, so I went to worldbuilder and created a city of about 900 million... Then I nuked it with 150 ICBM's. But surprisingly, the city wasn't completely destroyed.
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