Hello Everyone,
My friend group love the mod but unfortunately find it unplayable in multiplayer. We are trying to play a 3-player team game vs computer teams. Direct IP. The game goes OOS after every battle (vs animals, didn't get far enough to face anything else). Also after any random event...
Yesterday me and my friend decided to play Ashes of Erebus modmod, it worked perfectly until 260th turn where OOSes began. We was trying to reload game but it kept coming back after few turns. I wonder if there are any tips that would help us to avoid desync. Could it be caused by recruiting...
I modifyed CvEventManager.py using Gerikle's OOSLogger so it writes log when the OOS occurs. I need your help in writing more full log with larger number of functions. Log comparation doesn't show any differences now.
I was playing a multiplayer game recently and ran into a couple problems:
1) The espionage weights acted really weird for weights on other players. The weight added and subtracted from other players' civs changed without using the [+],[-] buttons (It just set the weight on its own, and...
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