This is my Concept of a Client-States Game Mechanism for Civilization VI and is part of my 4Xpansion Pass Project and will be introduced in the 1st Pack of the Series. Therefore, this Mechanism is designed specifically to be modded for Civ6, which means it is designed around the modding...
I really, REALLY, need a Mod that lets you puppet captured cities, AND/OR a Mod that adds a Repeat Key for City Projects, telling the city to repeat production on what it made last time.
Seriously, this is ridiculous. CIV6 encourages a lot of cities compared to Civ5, yet Civ5 had the gold...
After a recent unfinished Denmark game, I was inspired to create a puppet civ (like Venice) that could settle cities. I've never made a mod before, so I figured before attempting to create the civ, I would post my idea here and listen for feedback on whether this is OP or UP:
Soviet Union...
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