Update: Apparently the behavior controlling this is hard-coded in the following library: CvGameCore_Expansion2.dll ... although the task appears to be set correctly following the variable it seems that only 'Occupied' cities can be razed. Ironically these cannot contain (be founded by) one's...
Interested in if a modder can look into creating an extended period of city razing.
Example: City is conquered. City has 11 population. Conqueror chooses to raze the city.
City loses 1 population point per turn until it reaches 1 population. At 1 population the city is then destroyed.
For the...
So I've noticed that I just some time don't want two cities in a place where one could suffice. I've also noticed that the AI sometimes places districts in very sub-optimal places in terms of how I would do it.
Is there a way to raze my cities or districts, so I could somewhat start anew? Is...
After two patches I see that ability to raze districts is still missing and this is must have thing in game!
After I see that we cannot raze delete districts I practically stop play Civ VI and back to V + slow AI speed
My option is that we must have delete option for districts because In begin...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.