requirement

  1. F

    Strange behaviour with improvement requirement in MC's civ template?

    I am currently trying to make an improvement that gives a great person point when adjacent to a district. This doesnt exist in the base game yet so im doing a lot of trying stuff, nothing so far works - without a requirement obviously it works fine, but with just the bare bones INSERT INTO...
  2. Brixter

    Requirement to exclude a civ?

    Is there a requirement to check a player's civ? For example, I want a modifier to give a Science boost except if the civ is Korea or Babylon.
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