requirements

  1. G

    [GS] Giving Amenities and Housing per n forest tiles.

    Making a nomadic forest civ, and i was really hoping to do something for the civ UA like: I've got other parts of the UA to balance it out, but those work fine. It's getting the above to work that i'm having an issue with. So I've narrowed the root cause (probably not the only root cause...
  2. P

    Which graphics card is needed?

    Which graphics card is needed to play Civ VI on lowest settings, except strategic view? I am thinking at the ones available at e*** right now, used. I need to buy a new one and want to spend as few as possible, considering the scalped prices.
  3. K

    Requirements help for civ trait

    EDIT: assume that Civtraits and TraitModifiers are already initialised Hello everyone, I'm trying to have a requirement on a civ trait for a custom civ of mine. I'm having trouble with the requirements. I've tested the code below and the problem only arises when I try to include any form of...
  4. J

    [XML] Refining Victory Conditions / CollectionType + Requirement Logic

    Hi, I am trying to change the Religious Victory conditions from: "Having majority religion for all opposing civilizations" to "Having majority religion for all opposing civilizations not being a specific leader" or "Having majority religion for all opposing civilizations still having cities"...
  5. Knasp

    [GS] DELETE! - Modify Cavalry strength when defending vs. melee?

    UPDATE: The error was that I used OwnerRequirementSetId instead of SubjectRequirementSetId. Thread can be deleted! I'm trying to give Cavalry units negative Combat Strength vs. melee units when they're defending. But no matter how I try, it simply doesn't work. I don't see any errors in the...
  6. Knasp

    Requirement for adjacent terrain?

    I want to use adjacency to mountains (or other terrain) as a requirement for modifiers. I can't find any requirement based on terrain adjacency in the vanilla database. More specifically I want a district to get a single +1 to a yield, for having one or more mountains adjacent. I can't use...
  7. Proclo

    Changing requirements for the Heathen Conversion Promotion

    Hi everyone! First of all I want to say thank you if you are taking the time to read these lines. It's complicated to get the attention in a forum with hundreds of interesting requests, so thank you. Like the title says I have no clue of how to change requirements in order to activate the...
  8. 'Stache

    [SOLVED] Custom requirement does not trigger

    Hello! I wrote this code. The game accepts it, without error messages, but it seems although the ability is functioning, the game never thinks the requirements are met. I can't see the mistake. Granted, I am still new to modding civ. Is there any way to check if the game is checking for the...
  9. 'Stache

    Ability active in own territory

    Hello! I made this .xml file for my civ, that should give my units a +10 attack bonus in their own territory. There are no error messages in my Database.log and the game runs fine, yet the effect never appears. I think the game swallows my code, but it never thinks its conditions are met...
  10. Laurana Kanan

    Opponent is Barbarian Requirement

    I wanted to give the Roman Legion the ability to gain +1 Great General points per Barbarian kill, but I'm having some trouble getting it to work. I can get it to function for every kill, just not for Barbarians only. Is this even possible using "REQUIREMENTS_OPPONENT_IS_BARBARIAN"?
  11. Infixo

    Requirements for counting collections

    There are 3 very interesting Requirement Types: REQUIREMENT_COLLECTION_COUNT_ATLEAST REQUIREMENT_COLLECTION_COUNT_EQUALS REQUIREMENT_COLLECTION_COUNT_GREATERTHAN They seem pretty straightforward and actually very powerful. The game uses them very rarely, basically to count...
  12. G

    DynamicModifiers - COLLECTION_OWNER Limitations & Avoiding them

    After doing some thinking and testing, I decided to approach the Modifiers/Requirements system from a different angle. Here is a brief outline of my findings and recommendations: (1) the most limited of the DynamicModifiers (i.e. Core Modifiers / Modifier Types) are the ones that refer to...
  13. M

    Can you give a Building an Adjacent Terrain Requirement?

    Hi, I'm a beginner modder and I'm attempting to figure out if there is a way to give a building a terrain requirement. I know this was possible in Civ V, but I'm unsure if it's possible in Civ VI because there aren't actually any instances of it. Any help would be appreciated. Thank you.
  14. greyTiger

    Querying the game engine data using Requirements

    I am trying to add a victory that checks for the total gold of the player, along with the total number of luxury resources owned compared to the number that spawned on the map. I can see no RequirementTypes that seem to allow this, and I am uncertain if it is possible to add new...
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