road

  1. S

    [Civ2] Trade. Road

    Hi I play civ2 multiplayer gold. Im having trouble with caravans trading. I feel like i get less gold than I should. Even if i have a road between my cities it doesn’t seem to count. I’ve seen something about it needs to be on the optimal path and to use the GoTo function. When using GoTo...
  2. jarcast2

    [BNW] Hybrid land-sea trade routes starting from inland cities and passing through coastal cities?

    Hi everyone. After a long break I resumed working on my mod projects, and specifically the Etruscans. I've read that the major inland Etruscan cities built coastal settlements called epineia (harbor in Greek) to use as sea trading hubs like Pyrgi for the city of Caere and Gravisca for Tarquinii...
  3. M

    Roads not upgraded when tile is purchased

    Whenever roads get upgraded they happen on the entirety of civ territory. Also when a city expands into a tile that has old road, the road is properly upgraded. However if you purchase (for gold) a tile that has an old road, the road stays as old road until the next mass-upgrade by era...
  4. cromcrom

    [Solved] Add road or improvment through LUA.

    Hi all, I would like to improve my mod, and give a little random chance that a unit, while moving, will create a road. Are you aware of a way to do this through LUA ? I know there is a "create" for units, but I didn't see anything for roads or improvments, or else. Any ideas please ?
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