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My new and largest mod yet, Fantastic Ancients, makes the Ancient Era faster and more lively from the start.
Available on Steam here, along with several related threads:
https://steamcommunity.com/sharedfiles/filedetails/?id=2827097612&searchtext=
Biggest Changes in Fantastic Ancients...
My new and largest mod yet, Fantastic Ancients, makes the Ancient Era faster and more lively from the start.
Available on Steam here, along with several related threads:
https://steamcommunity.com/sharedfiles/filedetails/?id=2827097612&searchtext=
Or download the zip file below.
Biggest...
My new and largest mod yet, Fantastic Ancients, makes the Ancient Era faster and more lively from the start.
Available on Steam here, along with several related threads:
https://steamcommunity.com/sharedfiles/filedetails/?id=2827097612&searchtext=
Or download the zip file below.
Biggest...
Link to the original mod
I reworked this very useful mod from @Ryika. His/her version is available on Steam. This version is adapted to VP, VPEE and MUCfVP mods.
See changelog for more info.
Enjoy!
I always start with Ranger because traversing rain forests takes forever. After that I'm always tempted to take the Guerilla and Ambush route because rangers with these two upgrades sound like a lot of run to play around with (and the new spec ops upgrade coming in Rise and Fall could make this...
Teaser:
District progression cost tied to number of existing districts: +20 for each, Min City distance: 4 --> 5, District range 6 --> 7, Barbarian camps reduced by 1/3, counter spying: 8 --> 40 turns increase, Religious units cost progression +50%, Scout combat: 10 --> 12., Religion spread from...
As per the discussions about what to build first, and how to fight the barbarian hordes, people are underestimating Scouts.
I build 3-5 Scouts in early game (along with slinger and settler) and they are a great long term investment. Here's why:
1. They have good movement and can catch the...
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