terraforming

  1. H

    Strong culture triggers elections at border cities. Strong religion leeches their yields and influences what they construct. Faith provides immunity.

    Some ideas 1. Culture triggers election Strong culture emanating from your civilization would trigger elections in enemy’s cities at the border. You would capture these cities peacefully if you won the elections, by spending gold in election campaigns or by sending spies/saboteurs. It’s more...
  2. K

    [TOT] Info on stacking settlers/engineers

    I'm wondering if anyone has details on how stacking settlers/engineers/units with engineer abilities work on long term projects like building mines in mountain tiles? It has been my experience that settler turn labor and engineer labor stack pretty well, if not evenly and can drastically reduce...
  3. Sir Albert Einstein

    Civ 6 playability improvements

    There are a few things that I think would help make playing easier and more fun. 1. Highlight available ruins and shipricks when selecting your archaeologist (just like the way great people and their associated structures works) 2. Make figuring out where you can build National Parks...
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