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tooltips

  1. A

    Privus Modding API for Civilization VII 1.0.0

    Privus API is an add-on/library for Sid Meier's Civilization VII that aims to create a simple and unified modding API in order to signficantly ease the modding development process (especially when it comes to UI) and solve a few major problems with the traditional modding process in Civilization...
  2. M

    Enhanced Town Focus Info v1.1.10

    Enhanced Town Focus Info is a quality-of-life mod for Civilization VII that provides detailed breakdowns of yield bonuses when selecting town specializations. This mod enhances the tooltip display to show exactly how many buildings, improvements, and trade routes contribute to each...
  3. Zegangani

    [GS] Making The Tooltip in Tech/CivicsTree show more Information for Buildings [Fixed]

    Hey Guys! I wanted to edit the tooltip in the Tech/CivicsTree of Buildings to show more informations (ie. Production Cost, Maintenance, ResourceCost...) just like the one of Units. I am new to lua and just starting to learn it, sp i got the tooltip to show the ProductionCost and the Maintenance...
  4. pineappledan

    Coding help: disabling feature on tooltip

    I want to make a Unique improvement which does the following: +1:c5faith: for every belief on majority religion in City This is easily done with SQL by simply adding 1 faith to (Belief_ImprovementYieldChange) for each tenet individually, the problem is that the EUI tooltip for this improvement...
  5. Cyphose

    Tips are Tools: Improving Game Descriptions

    If you're wondering why this isn't in a more specific subforum, it's because I'm more asking for advice here than anything. The mod is still a WIP. If I've erred in posting it where I have, feel free to move it (as if I could stop you). Something that has incessantly bothered me in all the...
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