vampire

  1. N

    Vampire society rework

    Rework of overpowered vampire units and remove vampire castle. SQL only, need to be integrated into a mod or Expansion2.modinfo. The basic idea is to remove overpowering and allow vampires to be repurposed for various roles. Vampires have base move 3, sight 3, can defend itself at sea, cannot...
  2. Brixter

    Nihang not always affected by Great Generals (CLASS_ALL_ERAS)

    I have 2 Nihangs but only one of them is affected by the same Great General. They should be affected by Great Generals regardless of era. I'm pretty sure I bought both Nihangs in the same era because I always buy multiple in the same turn. I have no other Great Generals within range. Nihang on...
  3. Brixter

    Monks, Nihangs, Vampires and Naval Melee ignore Walls

    This mod makes the mechanics more consistent. Warrior monks, Nihangs, Vampires and Naval Melee units attack melee but they are excluded by the wall breaker mechanics. Features: 1. Battering ram works with Warrior monks, Nihangs, Vampires and Naval Melee. 2. Siege Tower works with Warrior...
  4. H

    Do vampires take strength from corps and army?

    The Vampire sets it's strength equal to the strongest unit you've ever made. Does that include corps and army?
  5. G

    Vampire Death Deletion 1.0.7.9 [reproducible]

    Turn 50: Actions to reproduce from save: Builder sleeps Vampire fortify Archer attacks Next turn Vampire attacks The vampire disappears from the game after it dies. No game-changing mods, just cqui and extended cards. Vampire doesn't show in unit list either. This is a post-babylon save...
  6. R

    [NFP] Well, we have GDR, Nostradamus, and yeh, vampires... now give us Godzilla.

    Well, we have GDR, Nostradamus, and yeh, vampires... Now then, give the matching enemy to GDR. Give me Kaiju! Percific-rim mod!!! This fight can only be overcome by a coalition with all world leaders who have been competing so far. The humanity VS Godzilla mod!! The Civilization itself VS...
Back
Top Bottom