xml tweak

  1. modmod

    Modding - XML files/ tags/ values

    This topic intented to collect: Existing XML files in Civ4Col modded version Explain what the different tags/ lines intented to do in them. And how those tags CONNECTED TO different XML files/ tags. Treat this as modding resource for XML modders. By the way it helps to personalize the version...
  2. Krzyszkot

    Only allow purchasing settlers with gold/faith

    I wanted to make a mod in which there would not be many cities and each new one would be a big thing. One of the things I want to do is to disable the ability to train settlers with production. To that end I've put the command MustPurchase="TRUE" in the settler line of Units.xml. At first it...
  3. G

    Remove Starting Bonuses

    I want to play on Diety, but without the AI getting any of their starting bonuses (tech, civics, units). I found the units in C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data and commented out lines 44-46, so now the AI shouldn't get any extra...
  4. Tridentviper

    [HELP]Difficulty Bonuses

    Where can I modify the xml files so that difficulties higher than prince won't have additional unit attack bonus just the unit bonus (settler, builder)? Since in higher difficulties, 1 hoplite (25 strength) is weaker than a barbarian (28 or more strength). Although, there are some strong...
Top Bottom