This topic intented to collect:
Existing XML files in Civ4Col modded version
Explain what the different tags/ lines intented to do in them.
And how those tags CONNECTED TO different XML files/ tags.
Treat this as modding resource for XML modders.
By the way it helps to personalize the version...
I wanted to make a mod in which there would not be many cities and each new one would be a big thing.
One of the things I want to do is to disable the ability to train settlers with production. To that end I've put the command
MustPurchase="TRUE"
in the settler line of Units.xml.
At first it...
I want to play on Diety, but without the AI getting any of their starting bonuses (tech, civics, units).
I found the units in C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data and commented out lines 44-46, so now the AI shouldn't get any extra...
Where can I modify the xml files so that difficulties higher than prince won't have additional unit attack bonus just the unit bonus (settler, builder)? Since in higher difficulties, 1 hoplite (25 strength) is weaker than a barbarian (28 or more strength). Although, there are some strong...
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