Ok, I think it's time (past overdue actually) to get this idea out into the open. At Emperor level, the AI outpaces us in production (cheaper units/improvements), and science. Not to mention they trade amongst themselves more. The idea is to get a few more gpt out that we're paying for research, and put it towards trading techs. Currently, we're already at 10% research, which is a problem. We've been researching at a 40-turn-per-tech rate even at 100%. Obviously, it's not working. We need more cities, as our now 4 cities (1 more still in resistence) just can't keep up with the expensive techs. More cities mean more gpt (we need workers for roads!), and that gpt can go for buying techs.
Look at the first demogame. We could make Curufinwe salivate by getting 400gpt at or close to 0% research. In the 4-5 turns that we would gain a tech, we'd have 1600-2000g, which would be more than enough to buy a tech, leaving us with a surplus. Let's try to copy from our successes in the previous game. (those of us who have been there)
Look at the first demogame. We could make Curufinwe salivate by getting 400gpt at or close to 0% research. In the 4-5 turns that we would gain a tech, we'd have 1600-2000g, which would be more than enough to buy a tech, leaving us with a surplus. Let's try to copy from our successes in the previous game. (those of us who have been there)