[1.0.0.290] Incendiaries Bug

dbergan

Warlord
Joined
Feb 27, 2006
Messages
152
Location
Sioux Falls, SD
My archer with the Incendiaries promotion is getting the bonus even though the city doesn't have walls. See pic.
 

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  • 2019-02-25 IncendiariesBug.jpg
    2019-02-25 IncendiariesBug.jpg
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Why do you think this is bugged? The incendiaries promotion provides +7 ranged strength against district defenses. The city center is a district. There's nothing stated in the description about walls being required for this promotion to apply.
 
Hi Browd,

Thanks for the reply. What exactly does "district defenses" mean? Does that apply to all districts, or just encampments and city centers? Do they need a garrisoned unit? That description seems vague to me.

I'm pretty sure incendiaries used to only provide the bonus vs walled cities... but maybe that was the bug?

I came across this because I created a religious belief in my SDG mod called "Joshua's Trumpet" which gives units +10 combat strength vs walls. My belief used the same requirements as incendiaries ("PLOT_DISTRICT_IS_DEFENDED_REQUIREMENTS" and "PLAYER_IS_ATTACKER_REQUIREMENTS") and was working properly before Gathering Storm. I can't prove that now, because I didn't save any of my test files nor the pre-patch versions of the game, but I'm pretty sure that I tested to make sure it only triggered for walled cities and not unwalled cities.

Anyway the requirement in question is: "PLOT_DISTRICT_IS_DEFENDED_REQUIREMENTS" which is of RequirementType "REQUIREMENT_PLOT_DISTRICT_IS_DEFENDED". Nowhere is it precisely defined what this is supposed to refer to, but as we can see in my screenshot, it triggers for an un-defended un-walled city right now. Which seems like a bug to me.

Kind regards,
DB
 
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