There have been a few reports of a new bug that seems to have been introduced by the last civ6 patch when using YnAMP:
Not calling TerrainBuilder.GenerateFloodplains() prevent the issue and the rivers are correctly displayed as before (but then you can't set a random placement of floodplains, which was working perfectly fine before)
- Rivers are not displayed in 3D view on some maps (Nile on the Play Europe Again map for example,) after calling TerrainBuilder.GenerateFloodplains()
Not calling TerrainBuilder.GenerateFloodplains() prevent the issue and the rivers are correctly displayed as before (but then you can't set a random placement of floodplains, which was working perfectly fine before)