1.1 gram: Ancient Age All-Stars (C3C 1.15b - Modified Rules)

gozpel said:
On the spot it is then. I get this started tonight.
That'll be great gozpel! :thumbsup: Because from where I am, it's tomorrow where you are, so if one of us picks it up after you, it'll still be today, and we can really get rolling! :crazyeye:
 
4000bc - As the team wanted, we plop down the first city of our glorious nation on the spot.
Entremont starts a warrior.
The goodyhut gives us Bubba the warrior, who moves east onto the hill and he see land over the water.
Our worker Mimi goes to the eastern cow.

Research...hmmm, this is tricky. Someone said go straight for IW and we need BW for that.
Max research on BW is 52 turns, same with Warrior Code and the Wheel is 69 turns.

I decide to go min on Bronze Working. Hopefully gold is worth something and even minimum research can make a tech cheaper.

3950bc - Mimi irrigates cow.
Bubba S and spots another cow.

3900bc - Bubba climbs a mountain and find incense!

3850bc - Not much, except there is a pretty long river south. That will help our commerce later.

3800bc - Entremont warrior -> warrior. The new recruit Biff goes west.

3750bc - Mimi done with the irrigation, start road.
Biff finds floodplains and Bubba spots a goodyhut.

3700bc - Entremont is pop 2 and needs some luxtax.
Switch to barracks to try GH next turn, then I switch to settler.
Forgot about the extra food as agricultural.

3650bc - We meet Persia and trade CB and Pottery for BW and 10g! Thank you Xerxes.
Start research on IW.
Bubba only find barbs, so Entremont to settler in 4 turns.

3600bc - Mimi to next cow.

3550bc - Biff finds more incense.

3500bc - Entremonts borders expands.

3450bc - Entremont settler -> warrior. Send settler SE to cow.

3400bc - Not much.

3350bc - Meet Babylon, we are up Pottery on them. No trade.

3300bc - Alesia founded by cow and incense -> warrior.
Biff spots Persian borders.

3250bc - Entremont warrior -> warrior. New warrior Bobo goes north.

3200bc - Mimi done with second cow.

3150bc - Entremont warrior -> settler. Bongo the warrior fortifies in town.
Bobo finds game north.
Biff finds furs way SW.

3100bc - A barb shows his ugly face near Entremont, send Bongo to protect Mimi.

3050bc - Alesia warrior -> worker. Warrior Brute goes SE.

3000bc - Bongo kills the offending barb.
Bobo finds dyes NW.

Babylon would give up Warrior Code for Pottery, 2 gpt and 80g. I think archers are better than warriors at this stage and we get at least some value from Pottery.
We have 88g and make 5 gpt. 107 turns left to IW :lol:

I wanted a second settler (due in 2t) ASAP, because the persian borders are quite close and we need to expand in their direction. After the settler we should start granary and then proceed building the ring.

1gram3000.jpg
 
Consider this a got it. Nice turns.:thumbsup:

So any ideas guys? Maybe I'm being a bit optomistic, but I think research won't really matter once we get IW.
 
There's only one thing I can see at the moment - though I certainly see nothing wrong with Gozpel's potential city sites, RCP is out in C3C. If we happen to settle something that looks like RCP, no problem - but we don't need to let that be a driving force in city placement. Also, since we're never going to see hospitals, it doesn't make sense to settle in a pattern that would let a city get past size 12...
 
I never cared about RPC, it's just logical to put the sites like that. By all means build tighter if that's a preference. I usually use a ring like that only to protect the capitol, but it will be just as protected with more cities in the "ring" :)

Research after IW? I think we'll take what we want from the other civs, when the time comes :)
 
Good job. I agree with building our cities tight because they will never get above size 12 and It will be a while before we get ducts so try to build them on rivers.
 
I think Gozpel's sites look pretty good... the builder in me wants to see a little more of what's south of us...

Have we got an "order of go" here? (Don't put me in it early, about to get a little busy...)
 
Turn order is in the first post I beleive. About to start playing shortly, came up in like 4 SGs at once.
 
My 10 turns were painstakingly ummm well nothing really happened……….. at all. Some SGs the first person takes 20 & the 2nd can take 10 or 20, so just so this game doesn’t start by inducing a coma for me I played 15. If anyone has a problem, thinks it’s not fair or anything like that, I’ll only take 5 next turn.

Flight Check: Barely resist the temptation to switch Entremont from Settler to granary. Must be strong!

IT- :sleep:

T1-(2950) Warrior heads to scout out Persia, other guys walking around & worker starts a road.

IT- Entremont: settler>granary
Spot a Persian spear/3 warrior stack heading east. Persia as orange? Blah!

T2-(2900) :rotfl: I can’t believe you really named our units Mimi(worker), Bongo, Biff, Bubba, Brute & Bobo.
Bubba spies a red boarder far to the east!

IT- We meet the Romans, they have Alph, WC, 25g & spices.

T3-(2850) Not too much, spy a heavily defended barb camp.

IT- Alesia: (Mildred)worker>warrior

T4-(2800) More of the same.

IT- :sleep:

T5-(2750) Everyones favorite dumb jock, Biff, is beaten to a pulp, but he manages to take out a barb camp. Ching!
Round Lugdunem, which starts on a warrior.
Lux up to 10%.

T6-(2710) :sleep:

T7-(2670) :sleep:

T8-(2630) :sleep:

IT- Alesia: (Bubba Jr)warrior>warrior

T9-(2590) Lux up to 30%.

IT- Lugdumum: (Bartholomew)warrior>barracks (if it looks like a unit facory & smells like a unit factory………)

T10-(2550) MM Entremont from irrigated plain to forest, so our granary will complete before growth.
Spy some mushroom villages! Oh goody, barbs in hididng!!

IT- 3 barbs enter Entremont’s borders.

T11-(2510) Biff pops a goody hut & out springs 3 barbs……….. right next to a camp he couldn’t see with 4 more barbs in it. That’s all she wrote for our jock.

IT- Biff(who’s in the forest across a river, I might add) is killed by the first one without even scratching him. :dubious:

T12-(2470) Lux off.
Bubba pops some of Biff’s buddies.

IT- Bubba finds off the ruffians taking only a scratch(which is a pretty serious scratch since he’s conscript).
Entremont: Granary>warrior (settler factory after this)

T13-(2430) :sleep:

IT- Alasia: Biff Jr.(he needs a chance to redeem himself)>Colossus (this can be vetoed, but we don’t really need any more units right this second. Our unit factory will be up & running shortly, and you can never go wrong with the Colossus next to your capitol, if nothing else it will give us a ton of cash to upgrade all our warriors to Gallics.)
Bubba is attacked again a promotes to reg.

T14-(2390) Lux to 10%.
Rome now has TW as well.

IT- Entremont: Ben(warrior)>settler
Mildred finishes hooking up incense, now to just get it to our capitol.

T15-(2350) Not much…

Alright, I feel better now.

End o’ Turn report/picture/save coming up!
 
Pictures!

Our glorius "empire."
emppire.JPG


Our half the continent. (other half isn't important, but Rome & Babs are sharing it)
west.JPG


End o' Turn Report.....
Not much to report, Settler factory is up & running.(at least until those barbs step onto one of my tiles)
Persia has a 4 unit "SOD" marching towards either Rome or Babylonn.
Between everyone we're down Alphebet, Wheel, Masonry, & Warrior Code. Not to big a deal, it's to be expected on DG, but we might want to start maxing out research until we get close to having IC or the Colossus built(still vetoable).

Good luck!
Save
 
Good job and 15 turns is alright this early. When I hold my own SG's I am lenient and players can take more or less then their 10 turns if they need to.

I know, it's kind of useless to rename usits, but I see you followed the B-trend, which made me laugh :)

Colossus is ok, we have the settler factory and barracks in the other city soon. Only concern is all those barbs running around and spoiling the fun, but that's up to the RNG gods :)

Next player should see what full research on IW does, if we cut it in half or so, we are probably better off doing that.
 
Full on IW will cut it to 30 or so, granted that will jump around since most of the income is coming from our settler factory.
 
Sorry team - I got busy with some stuff the last couple of days and let this one slip off the radar screen. I will get it played tomorrow night if that's okay.
 
No problems scout, we will get this rolling after you turns ;)

Really, I remembered you said you had a couple of busy days coming, and noone else has complained, so why should I? :)
 
gram 1.1

Pre-flight check (forgot this was demigod)
I can tell Gengis had this last, the tunes are-a-crankin'...
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IBT - a barb whacks a warrior on a mountain (!)
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Turn 1 (2310)
I thought we started with WC?
There are just a couple of problems I see... first, we can only build warriors and spears atm...and barbs get some sort of stupid combat bonus here... (and the barb setting seems a little high...
I buy Warrior Code from Rome for 201g+1gpt.
Set Colossus build to Archer to play whack-a-barb
Bongo whacks a barb camp
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IBT - :sleep:
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Turn 2 2270

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Turn 3 2230
Bring a couple of warriors towards home to try and get some barbs out of our face
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IBT barbs moving around
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Turn 4 2190
Mildred attempts some irrigation...
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IBT- barbs move, Entremont Settler>
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Turn 5 2150
Fort a warrior over Mildred (fingers crossed)
In a rather painful deal, I buy 2 workers off Babylon for 96g+8gpt
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IBT
3 Barb warriors attack ben, promoting him to elite!
X-man demands 5g
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Turn 6 2110
Send Bongo Scouting
We're in trouble here... Rome has Iron working
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IBT - Nada
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Turn 6 2070
Beavis (Archer) to Entremont for MP duty, lux down
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IBT - Nada
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Turn 7 2030
Caulodunum founded
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IBT Entremont Equips a settler
Lugdunum Rax>Warrior
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Turn 8 1990
move some units, some worker moves
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IBT :sleep:
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Turn 9 1910
Not much to say
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IBT Entremont equips a settler, and the population seems to be dipping...:smoke:
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Turn 10 1870
move the settlers
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IBT We train an archer and a couple of warriors
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Turn 11 1830?
Found Richborough near floodplain and oasis (possible worker pump, working toward furs)
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IBT :sleep:
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Turn 12 1790
Not much to say here...
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IBT Entremont Warrior>Settler
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Turn 13 1750
Our archer is moving to scout where our warrior got whacked...
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IBT :sleep:
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Turn 14 1725
Position a settler to found a town, mis-click a worker move
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IBT
Train a warrior
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Turn 15 1700
Found Verulamium toward the NW (working towards dyes)
move worker back

11gram_1700.jpg
 
Not my best set of turns. I messed up the city placement of the northerly city, which forced me to change the siting of the northwesterly city. I let the barbs force me to move workers away from the capitol, which needs some more irrigating.

On the up side, I bought Warrior Code, so we can at least build something to fight with. I also bought us a couple of Babylonian workers. None of it came cheap, unfortunately.

I noted that hiring a scientist somewhere would cut many turns off IW, but I didn't want to slow growth. Rome has Iron Working already. :eek:

For the next better player: > >The Save< <
 
Rome is an empire and a half away, them having IW only reduces the price for us.(although I dread having to face Legions)

Personally, I wouldn't have bought WC, since we'll want as many warriors as we can get for upgrade once we get IW. But I do so where you were coming from with all the barbs running around everywhere.

I think the city placement is pretty good, the 2 cities on the Persian border are close so we can move troops between them quickly. We'll just stick a city on the hill W-SW-SW of Entremont & that will fill in the gap nicely(unless someone has a better idea for a city in that area?)

The 2 slaves though, ouch! That 8gpt is gold that would have been nice to bump up research with. Since Conquest I never pay gold for slaves, the AI wants way too much for them & it's just not worth it.

No big deal though, this game is far from typical so it's throwing all of us for a loop. Normal strategies go out the window & it pretty much is a guessing game.

[edit- But regardlesss, we're going to have to do something about our research. 75 turns is waaay too long to wait for IW.]
 
2 workers for 250g is alright as they will do a lifetime of good for us. I understand the WC deal as well and it's done, so nothing to whinge about :)

We just have to patiently build up our little empire and get those luxes and hopefully resources. I think next city should sit on the hill W of Entremont and another city in the desert beyond the incense.
 
A note on research: I managed to get the cow irrigated over there in that town SE of Entremont. There may be sufficient food to hire a scientist. I think a single scientist would cut our research time to IW in half...
 
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