Just scribbled down some stuff I was wondering about in my third game here...
1) Does anyone know the formula(s) for bombardment? Units will say "Bombardment: 8", but that means nothing to me without knowin what is bombardment compared against (eg: Attack vs Defence, Bombardment vs ???)
Also, I was wondering if there are any sort of tricks to using bombardment weapons. I was just a wee bit frustrated/dissapointed to try seiging a city with 7 catapults and only have 1 hit. Seems like a waste to me - building some cheap units and throwing them at the city was a MUCH better method of wearing their troops down in the stone age. Anyone else find this? Or is my craptastic luck just following me around? I'm about to try again with some real artillery this time, hopefully they'll fare better.
2) Anyone have any tips or tricks for pacifying a strongly militaristic nation (Germany)? They seem to love shooting at anything that moves, and i'd kind of like to keep them safely off my back for a while, so I can take care of some other things without having to worry about being attacked by them. Especially since we share a LONG border, and any battle between us would be extraordinarilly messy and very resource draining for both sides.
3) Kind of an extension of #2, but i'll ask this seperately. When you sign an MPP with the AI, does that guarantee your safety? Or is it possible for them to backstab you and attack anyways?
4) Corruption. Ah yes. Anyone have any tips for dealing with corruption? I've got the palace and FP covering the main body of my empire, and courthouses and police stations in just about every city, but thats not the problem. The problem is, my few fringe cities off on islands or ones i've conquored absolutely SUCK. They're so corrupt they can't build anything in under 50 turns. They aren't producing, they aren't holding any critical resources... all they're doing is denying the enemy of land, and constantly tempting me to sink thousands of dollars into the stupid things to try and get them moving. Should I just give up hope of ever producing anything with them, or is there something I can do?
5) Speaking of forbidden palaces... When you conquor an enemy city with a FP in it, is the FP destroyed? Or do you get to keep it (and does it work)?
6) About buying tech from AIs: Is there any point to this? The only times I trade tech nowadays is for one of two reasons:
-Trading equal level techs with a #2 or #3 civ to try and catch up to #1's progress
-Bait the tiny empires into doing my bidding with stone age techs
But as for buying techs from #1? Its rediculous! They charge like 7000 for modern technology, when I could easilly try stealing it from them for $1500 a try. So all I do now is swipe techs from other countries when needed. If they get pissed off, I just send them some gifts so they'll shut up. In the end though, paying $3000 for two tries, and shipping some ivory off to heal the damages is WAY cheaper than paying up front. I used to buy some tech way back in the stone age, but ever since its just been stupidly unfeasible. Is this the way it usually works, or what?
7) Speaking of AI's and stealing techs, does the AI ever try to steal techs from YOU? I've never seen/heard them try.
8) Also speaking of AI's and techs, is there any way (clandestine or not) to tell what the AI is currently researching? Like I know you can investigate cities to see how far allong a wonder (or whatever) is - anyway to reveal their techs?
9) Just a quick question about a unit: Guerillas. Whats the point of them? They appear to suck, IMO. They're 6/6/1, and cost as much as infantry... which are 6/10/1. I think they're the same price too, the only other difference is that guerillas don't require rubber. Which is silly, because in my game only one nation (Spain) doesn't have a rubber supply. But seeing as how they only have 2 cities on a tiny island, its not suprising. So other than leaving you something to upgrade your medieval infantry to (expensively, I might add!), and giving the few "crappy & half-conquored" civs something to build after everyones moved on to nuclear weapons... why would anyone build these things? Because they look cool?
10) Last one. I searched around for this, but all I found is some conflicting answers. Its about resources: When a strategic resource (say, rubber) runs out and 'respawns' somewhere on the map, WHERE will it respawn?
a) Only where the terrain conditions are currently met (eg: Jungle)
b) Anywhere where the terrain conditions were at one time met (eg: terrain that used to be a jungle)
??
I'm just wondering if I should stop hacking down this huge friggin rain forest or not is all
TYIA everyone!
1) Does anyone know the formula(s) for bombardment? Units will say "Bombardment: 8", but that means nothing to me without knowin what is bombardment compared against (eg: Attack vs Defence, Bombardment vs ???)
Also, I was wondering if there are any sort of tricks to using bombardment weapons. I was just a wee bit frustrated/dissapointed to try seiging a city with 7 catapults and only have 1 hit. Seems like a waste to me - building some cheap units and throwing them at the city was a MUCH better method of wearing their troops down in the stone age. Anyone else find this? Or is my craptastic luck just following me around? I'm about to try again with some real artillery this time, hopefully they'll fare better.
2) Anyone have any tips or tricks for pacifying a strongly militaristic nation (Germany)? They seem to love shooting at anything that moves, and i'd kind of like to keep them safely off my back for a while, so I can take care of some other things without having to worry about being attacked by them. Especially since we share a LONG border, and any battle between us would be extraordinarilly messy and very resource draining for both sides.
3) Kind of an extension of #2, but i'll ask this seperately. When you sign an MPP with the AI, does that guarantee your safety? Or is it possible for them to backstab you and attack anyways?
4) Corruption. Ah yes. Anyone have any tips for dealing with corruption? I've got the palace and FP covering the main body of my empire, and courthouses and police stations in just about every city, but thats not the problem. The problem is, my few fringe cities off on islands or ones i've conquored absolutely SUCK. They're so corrupt they can't build anything in under 50 turns. They aren't producing, they aren't holding any critical resources... all they're doing is denying the enemy of land, and constantly tempting me to sink thousands of dollars into the stupid things to try and get them moving. Should I just give up hope of ever producing anything with them, or is there something I can do?
5) Speaking of forbidden palaces... When you conquor an enemy city with a FP in it, is the FP destroyed? Or do you get to keep it (and does it work)?
6) About buying tech from AIs: Is there any point to this? The only times I trade tech nowadays is for one of two reasons:
-Trading equal level techs with a #2 or #3 civ to try and catch up to #1's progress
-Bait the tiny empires into doing my bidding with stone age techs

But as for buying techs from #1? Its rediculous! They charge like 7000 for modern technology, when I could easilly try stealing it from them for $1500 a try. So all I do now is swipe techs from other countries when needed. If they get pissed off, I just send them some gifts so they'll shut up. In the end though, paying $3000 for two tries, and shipping some ivory off to heal the damages is WAY cheaper than paying up front. I used to buy some tech way back in the stone age, but ever since its just been stupidly unfeasible. Is this the way it usually works, or what?
7) Speaking of AI's and stealing techs, does the AI ever try to steal techs from YOU? I've never seen/heard them try.
8) Also speaking of AI's and techs, is there any way (clandestine or not) to tell what the AI is currently researching? Like I know you can investigate cities to see how far allong a wonder (or whatever) is - anyway to reveal their techs?
9) Just a quick question about a unit: Guerillas. Whats the point of them? They appear to suck, IMO. They're 6/6/1, and cost as much as infantry... which are 6/10/1. I think they're the same price too, the only other difference is that guerillas don't require rubber. Which is silly, because in my game only one nation (Spain) doesn't have a rubber supply. But seeing as how they only have 2 cities on a tiny island, its not suprising. So other than leaving you something to upgrade your medieval infantry to (expensively, I might add!), and giving the few "crappy & half-conquored" civs something to build after everyones moved on to nuclear weapons... why would anyone build these things? Because they look cool?

10) Last one. I searched around for this, but all I found is some conflicting answers. Its about resources: When a strategic resource (say, rubber) runs out and 'respawns' somewhere on the map, WHERE will it respawn?
a) Only where the terrain conditions are currently met (eg: Jungle)
b) Anywhere where the terrain conditions were at one time met (eg: terrain that used to be a jungle)
??
I'm just wondering if I should stop hacking down this huge friggin rain forest or not is all

TYIA everyone!
