100K Follies

AutomatedTeller

Frequent poster
Joined
Jan 25, 2006
Messages
7,540
Location
Medford, MA
I have to say, I dislike 100K games - spam out cities, then endless poprushing.

that said, I wanted to get a #1 slot!! So I found an empty 100K slot and went for it... Huge Deity

I just got a new computer (I've been running off a laptop for awhile) and it's nice - I can run mapfinder without it crashing, I can actually play Civ IV, but I haven't gotten into it - the zone in map is cool, but the 300 ft tall units are wierd, and it can handle huge maps!! On the laptop, interturns in the demigod SS game took a long time...

I wanted to write it up, cause I did some things that I had never done before and saw some things I had never seen before.

Map stats:

Huge, pangea, 60% ocean, 5B, wet, warm. I believe I turned off SGL's, as well.

Me:

Celts. Deity is tough, and I wanted a dominant early UU and Agri. Religious is nice, too, to reduce anarchy (it turned out to be a lifesaver, as I switched governments more than I usually do)

Opponents:

England, Scandinavia, France, Spain, Portugal, India, Rome. I picked civs without a dominant defensive UU. Why did I pick Rome? Cause I made a mistake. One other interesting thing is that I picked 4 commercial civs.

The start:

I ran mapfinder to get a bunch of start, and I found this one:


Spoiler :
100K_huge_deity_start.JPG



3 cows (a 4th is quickly visible). I created 3 more settlers before granaries, to get as many factories up as possible. Research plan was Myst/Polytheism/Monarchy, trading along. Wierdly, I was able to trade for alphabet and writing and got Philo first after I got Polytheism and was able to get Monarchy as the free tech. I concentrated on internal growth and didn't get scouts out for awhile.

I had wines nearby, and soon found Scandinavia to my north - they had furs, ivory and silks, horses, but no iron. I had iron :) I had my first target.

War with Scandinavia started in 670 BC, stealing their ivory (after they had started Soz ;)) A bunch of SGL's and several culture flips later, I took the last Vikiing city in 30 BC and looked for my next victim.

Joanie had been at war with Elizabeth and Gandhi for years, it seemed. They were very near me. Paris had the Pyramids, which are key for effective poprushing in a 100K game. She was my target and from 30 BC to 260 AD, we took french cities, along with a few flips back. I stopped trying to hold them - just leaving a few gallics outside the city to retake if it flips to take it back.

In 230 AD, flushed with pride after easily taking out 1 civ and taking down another (with help), I attacked portugal. (I think they were at war with Rome at the time) I took several cities and then Rome (with whom I had had a phony war for a long time) showed up on my borders... with a stack of about 70 legions and MDI. Swords and MDI I could handle, but Gallics die way to often against legions. And my forces were... small. So I made peace with everyone.

Spoiler :
time_for_peace.JPG




Governmental follies:

30 AD, I traded for republic and revolted. As I was researching Gunpowder, I decided to revolt to Feudalism to start pop-rushing some culture, which I was way behind on, so I revolted in in 280 AD again. In 410 AD, I realized that I was in a lot of danger of being out researched (was still on chemistry) and revolted back to republic – my culture was up to 309 cpt, up from 117 cpt in 280 AD.

In 610 AD, I revolted BACK to Feudalism – I was up to 121 cities now, and I had to get some pop-rushing done. I was also researching theory of gravity and it was pretty clear that I had to keep up research in this game or the AI would bury me.

In 810 AD, I revolted back to republic (my 6th revolt!!). My cpt was up 822, which was good, but I was still behind the leaders and I wasn’t catching up fast enough. My win date was 1655, but I would not have double the next culture at that point. But I needed to get steam and I wanted to get to Rep Parts and engineers. When I finished Steam, I realized that what I REALLY needed was a pop-rush government that had no weariness… and I researched Communism.

In 1030, I revolted to Communism… for the first time in my civ career!!! I researched electricity and Rep Parts and the combination of civil engineers and poprushing made this a ridiculously good government for a 100K game. I was able to get universities in ALL of my cities, and the corruption model meant that I was making a profit, even with 140 cities with temple, cathedral, lib, uni and colloseum.

It took me a long time to build the secret police headquarters – I forgot about it completely, then had to trade for espionage. Around this time, I realized another mistake I had made in selecting opponents – India, England and Rome were all still alive and they were MONSTER’s. At one point, Rome was at war with England and Rome was sending units over my lands… they had nearly 200 units, mainly cavs, in my territory!! I had never seen that many units below Sid before. It was very intimidating.

My wars at this point were pretty much over, except when Spain (whom I was supplying with 3 luxuries and horses, for her 1) decided to attack some cities with a few guys walking through. I do not understand this, except they did steal my iron city – but they were weak compared to me and it wasn’t like it was undefended. They didn’t like my response, though ;)

As time went on, other things started happening that I never seen – I started flipping AI cities!!!! Granted, they were mainly ones that Rome took from England, and then flipped to, but it was very impressive. Especially when I flipped a city with the Great Wall!!!

Spoiler :
flipping_the_Wall.JPG

This is perhaps less impressive since I was the 4th civ to hold Lyons (France->England->Rome->Celts), but still - flipping a city with a wonder on Deity


Finished in 1495, making 2303 cpt. My closest opponent was India, who was making 973 cpt. Rome and England were each in the 700’s – China never got off their island and Portugal and Spain had gone the way of the dodo long before.
 
I had a similar experience recently with a communism 100k. It is very good for that purpose and for higher levels is probably just as good if not better than feudalism. I remember having lots of revolts poping up in the far south of my empire and not sure what to do for a moment realised I could draft a whole bunch of conscripts to put down the riots! I really felt like a cruel tyrant then :lol: Don't like that cruel oppresion well how about I give your neighbors some guns and have them keep you in line! :evil:
 
My current game sort of had me wondering about this sort of thing. I currently have a Huge spaceship game going with Sumeria, where I have 15 opponents, all of them with Alphabet or as scientific. I managed to cash-rush 20 universities (one in every city I had) the turn I learned Education in 10 BC (well ahead of the surprisingly pitiful AIs who I beat even to Theology... I did built the Great Library, but I only ended up using it for Invention and maybe Chivalry, as I bought Alphabet, Writing, Masonry, Ceremonial Burial, and then having all the contacts save maybe one or two, I managed to trade for the rest of the ancient age techs via Literature and get the first level medieval techs after drawing Monotheism, I believe). Thing about such a Huge map comes as that you can make entire vaults of gold selling techs... especially if you have 15 opponents. And of course you can bank all lump sums for even more cash. So, you can buy a sizable army and then culture later/during if you like, and if you have maximum opponents, doubling the opposition doesn't become too much of a problem here.
 
What level is your SS game? I'm not sure that the 100K game I wrote up here is any sort of model - on such a large map and high level, you may need to get to communism, because you can't kill everyone.

But maybe on an 80% map with min opponents and making sure you have opponents with later UU's (not Rome), you can kill everyone and ignore tech.
 
My SS game is on Deity. I sort of think you don't want to ignore tech. There does exist a late game Temple of Artemis which with 250 cities will give you 500 extra culture per turn. You wouldn't necessarily to kill everyone. Just pillage their resources and stave off what... slow TOW infantry attacks?
 
True, but you went Commie and didn't have scientific opponents, nor did you have max opponents for a faster ancient age, nor did you push out research. With your finish date, if you get it say about 1000 AD... edit:
yeah, you're probably right. My spaceship game probably won't get there anywhere close that fast. I know it's not really anywhere close to as fast as a game might go at this level and size, but I don't see a faster one getting there fast enough for it to come out as all that powerful.
 
Back
Top Bottom