150BC - Director of Infrastructure Discussion

Chieftess

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Official Report

Notes:

I = Irragate (and road)
M = Irragate (and road)
FR = Forest & Road (If there is no forest, then mine - wait until Eng. to forest)

Allocated Workers: 16 workers

Tasks:

Jungle Clearing Team - 6 workers (2 groups of 3)
Improvement Team - 10 workers (5 groups of 2)

Cities of Top Priority -

First Priority - (in the following order)

1. Vo Mimbre - Assign 1 "Improvement Team" to this city.
2. Vandelay - Assign 1 "Improvement Team" to this city.
3. Cijam - Assign 1 "Improvement Team" to this city.
4. Montpellier - Assign 1 "Improvement Team" to this city.
5. St. Octaviansburg - Assign 1 "Improvement Team" to this city.

The above teams should build irragation (2 turns), and a road (1 turn) on the labeled tiles. (Exception - move the irragated tile marked by the black line to the tile where the arrow is pointing. This tile is already irragated. So, ignore that northern tile)

Huntington - Assign 1 "Jungle Clearing Team" to this city.
Santa Lucia - Assign 1 "Jungle Clearing Team" to this city.

The above jungle clearing teams should concentrate on clearing the 3 "remaining" jungle tiles only. (This should take 15 turns), then regroup to become 3 "Improvement Teams". After turn 15, 1 worker team each will be assigned to these cities. The extra worker team will head to DR.


Important - All "Improvement Teams" should irragate, then road tiles that give the most food benefit in the following order: Flood plains, Grassland, Plains, Desert. Do -not- chop down forest unless it's marked by an "M". As the desert cities grow, keep the tiles on the floodplains for the quickest growth.

2nd Priority - (in the following order)

1. Deux Rivieres - This city's top priority now is as a settler factory, and does not need much more in the way of improved tiles.
2. Groton - This is a future (possible FP if we choose). We need to beef up our interior cities first, and build more cities (especially around this city). We need to concentrate on our first core of cities.
3. Sanction - This is a "Support" city, which we'll focus on after the core is built up.

3rd Priority - (in the following order)

1. Raven's Flight - This is a "2nd ring" city that's full of jungle. Once the interior cities are complete (15-20 turns, maybe), some attention can be given to it.
2. Mure - This city is a sitting duck, that just won't grow. Instead of building warrior after warrior, it could build workers (atleast 2), and TRY to build a temple just to save it. It's doubtful if this city is really worth the effort. Rather, it's a free Babylonian city (thus the red color).

Below are the cities and their worked regions:

Western Fanatica
DG4_BC150_worked_tiles_west.jpg


Eastern Fanatica
DG4_BC150_worked_tiles_east.jpg


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Feel free to comment.
 
I didn't go in details of your plan but let me comment on Mure...


Do we want a fast growing Babylonian city or not so great but Fanatican town? Then we must build at least 2 mines around Mure to build Temple fast.
 
For Mure, we'd have to build 7 roads from Groton to even connect it to our network (with 2 workers, that's 14 turns). Then, even more turns to mine or irragate. I would rather spent the 20-25 turns working on our inner cities, rather than waste 25 on 2 workers trying to help a city that might flip anyway. Mure, IMHO, was due to poor placement. Just because the AI does it (blocking cities with cities), doesn't mean it's the brightest thing to do. ;) That city is gonna take a lot of work to bring up to speed. If it takes 5 turns to road, and mine 1 tile (includes walking onto that tile), that's 5 tiles in 1 city that can be worked. Much better than having 5 roads that are useless.
 
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