.

Ok for you nasty critics:p
What about giving the player the ability to choose the elven civ after he reached their prereqs and not automatically change them? If another civ chose the same before they should just be a limit what Leader you choose(no doubles with leaders). This should work similar to other generic civ concepts.
 
its a waste of effort though because it wont add anything nice:sad: but you can do it if you REALLY HAVE TO. but if you do upload a version with and one without that option, or make it so you can turn that mod off if you dont want it.
 
Lord Olleus said:
How about having awonder just called 'Knightly Order' and then have its name depend on who builds it? That way we keep the flavour of having sensible name, but also keep the freedom of allowing Chaos to create an order of evil knights.
Exactly that script we could use now for religious buildings!!!



And summarize the rest:

The idea of "generic" civs turning into another strangely doesn't find acceptance by all members but most important the one who would have to do most of the work for it doesn't approve it allthough you all like the idea of civil wars and the idea I mentioned (thinking of gamemechanics) is not much different too - after a civ splitted up by civil war - giving the player also the chance to choose on which side he wants to fight on further. So I still can't really understand your reasoning here but anyway I give up and dump it...until I find someone willing to produce the needed code for that:D


Orcs and Goblins:

-will have unitbuilding abilities based on terraintiles


We will include new victory types:

1 - conquest - same as before
2 - Land domination - requires 75% of land mass
3 - Population Domination - requires 75% of world population
4 - Pillager - rased $$$$ from pillaging cities and tile improvements
5 - Power - Your power is greqter than the combined power of all the other civs combined AND your power is 2x greater than the second most powerful civ (stops it being to easy on small maps)
and 6 City razer
 
:lol: I dont think you get to choose which side of a civil war you go on. the player HAS to stay with his initial civ, and the REBLES become a new civ that the player has no influence over (is that right Olleus?) thats what i was thinking anyway.

By all means, if you can find someone to do the script for youre generic civ idea, go ahead and do it, but if you do, Please keep the mod as 2 separate files then, one with generic civs, and one without generic civs:) so we can choose if we want it (thats you i guess) and those that dont (thats me)


All the other ideas you summarized are nice though. i like them.
 
Sigh I meant concerning the gamemechanics of course it's not the same! And I still think it would give much more gain than just civil war cause it opens a path to endless scenario possibilities having the gamemechanic for it. But anyway let's dump it and get to serious business-I mean something more likely to get realized in the near future.
 
Back
Top Bottom