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Jayne

Emperor
Joined
Jun 12, 2002
Messages
1,070
Location
Worcs UK
Plan: To maximise end score through peace, happiness, pollution containment, techs and Wonders
To complete spaceship ASAP to land in the shortest time
Freight delivery to increase science and buy SS parts.

1830: Freight = € 589, SS parts IPRB

Barbs near Berlin Barbfarm

1832: Discover FT 7, Pop +132 mil, Trade €52, IPRB SS parts

1834: Discover FT 8, Pop +133 mil, Trade €1684, IPRB SS parts, Bribe barbs for €102

Chinese governmnet overthrown. Guerilla uprising near Pharsalos. 14 units plus stack.

Plan update: The area is pretty much undefended. Hopefully the few spies we have in nearby 'China' can contain things. Plan to increase spy production and build new cities to fill in the gaps.

1836: Discover FT 9, Pollution near Rheims and Bangalore, Pop +134 mil, Trade €252, IPRB SS parts, Bribe 2 barbs for €102 and 3 for €123. One convert kills barb stack of 10 units! Leader of first uprising captured giving €150.

Chinese change to democracy. Guerilla uprising near Teurina – 3 units.

1838: Discover FT 10, Pop +135 mil, Trade €2050, Bribe 2 barbs for €102, Found cities of Void and Pinot Gris.

1840: Discover FT 11, Pollution near Bangalore, Pop +136 mil, Start Manhattan Project in Thermopylae, Trade €1056, Bribe barb for €102, capture leader for €150.

Guerilla uprising near Macao – 15 units.

1842: Discover FT 12, Pop +138 mil, Launch SS to arrive 1851!, Trade €276, 3 barbs bribed for €102, 4 for €123, Found Grenache. Increase luxuries.

Chinese settler spied leaving city. Can't be bribed because of democracy, don't want to attack and lose peace bonus. With units in their current positions, it shouldn't be able to move further because of ZOC.

1843: Discover FT 13, Many WLTP days, Manhattan Project complete, Trade €859, Gewurztraminer and Shiraz founded.

1844: Discover FT 14, Pollution near Rheims, Knossos and Bangalore. Pop +140 mil, Trade €1041.

1845: Discover FT 15, Pollution near Knossos, Pop +142 mil, no units moved yet.

My Curse of the Barbarians from the D+2 succession game re-appreared, but I managed to contain things. Only 5 turns left – so I guess we want to deliver as many vans as possible and increase luxuries again to maximise our happiness score.

Who's up next? If no-one can play before-hand, I can play Thursday aftenoon GMT.
 
The barbs seems to be gone (almost, the last one can consider him/herself bribed). And we have new cities, I guess we can get a few extra points by just planting cities where the engineers are.
 
As long as we don't have any pollution to worry about, all the Engineers can be built into cities, or, they can be added to any city that is less than size 8.

Do we have any troops that are causing unhapiness?
Any cities without a Chourthouse? Marketplace? Bank? or any that need a Stock Exchange?

Ideally we will have all the Engineers turned back into population points and Luxuries maxed out on the last turn.

We have 4 active players, so maybe we should have each person play one turn for now? or do we just want to end it?
 
Well there are four of you and more than for turns, I would like to play a turn if possible and make my return (I've been returning to alot of DG's lately :)).
 
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