grahamiam
In debt to Mr. Geisel
The Whip and Saddle
This will be a C3C game specializing in horse units. The idea of this game is to build horse units almost exclusively, putting the world under our hoof, so to speak. For the second time, I ride on gozpels coattails
Version: C3C 1.22f <- preferred but up for discussion
Landmass: Archipelago between 70%
Difficulty: Demigod
World Size: Large
Temperature: Random
Climate: Random
Age: Random
Barbs: Random
Opponents: Random
AI Disposition: Aggressive
The special rules for this game are as follows:
1. cannot break peace treaties or play blatantly unfair with the AI in trades/treaties
2. before horses are discovered, the only military units allowed are warriors, archers, defensive units (spears or pikes) and naval units
3. after horses are discovered, total # of defender units = total # of cities (defender unit = spear, pike, musket, rifle, infantry, or mechanical infantry).
4. only bombard units allowed are none atm, maybe arty+ (ie, arty, radar arty, etc) if the AI lives to RP.
5. Any navel unit is allowed (offensive or transport)
6. Fighter airplanes are allowed but no bombers. Hopefully, this will be wrapped up before replaceable parts but you never know.
Roster:
scoutsout
grahamiam
Knappagh1
barbslinger
spikeit
gozpel
We are looking regent/monarch level players to join. You must be comfortable at regent and do ok in Monarch. If you are better than that, please, accept our apologies, but go somewhere else
The requirement of these players is that you are a battler, you never give up, and will play his/her 10 turns completely. Lose 5 cities on your first turn, tough, you stick it out and play your full 10. Stop, cry, even post questions on what to do, but you may not relinquish your turns. Exceptions will come later when the turns are long and we need to drop down to 5T per player.
This is NOT a training game, though the listed players are friendly and I suspect you will learn a lot. The biggest things you will learn are that there is probably a way to save every situation and that speed kills.
20 turns starts, 10 thereafter, though if youre feeling like the PRNG gods are with you or you want to play thru something to setup the next player and you want to take a few more, go ahead.
24hrs got it, 72 hrs play. If you need more time, ask and you will get it
Just keep the team informed.
Discussions can start and once we finalize the rules & civ we are playing, I will generate a start location.
This will be a C3C game specializing in horse units. The idea of this game is to build horse units almost exclusively, putting the world under our hoof, so to speak. For the second time, I ride on gozpels coattails

Version: C3C 1.22f <- preferred but up for discussion
Landmass: Archipelago between 70%
Difficulty: Demigod
World Size: Large
Temperature: Random
Climate: Random
Age: Random
Barbs: Random
Opponents: Random
AI Disposition: Aggressive
The special rules for this game are as follows:
1. cannot break peace treaties or play blatantly unfair with the AI in trades/treaties
2. before horses are discovered, the only military units allowed are warriors, archers, defensive units (spears or pikes) and naval units
3. after horses are discovered, total # of defender units = total # of cities (defender unit = spear, pike, musket, rifle, infantry, or mechanical infantry).
4. only bombard units allowed are none atm, maybe arty+ (ie, arty, radar arty, etc) if the AI lives to RP.
5. Any navel unit is allowed (offensive or transport)
6. Fighter airplanes are allowed but no bombers. Hopefully, this will be wrapped up before replaceable parts but you never know.
Roster:
scoutsout
grahamiam
Knappagh1
barbslinger
spikeit
gozpel
We are looking regent/monarch level players to join. You must be comfortable at regent and do ok in Monarch. If you are better than that, please, accept our apologies, but go somewhere else

The requirement of these players is that you are a battler, you never give up, and will play his/her 10 turns completely. Lose 5 cities on your first turn, tough, you stick it out and play your full 10. Stop, cry, even post questions on what to do, but you may not relinquish your turns. Exceptions will come later when the turns are long and we need to drop down to 5T per player.
This is NOT a training game, though the listed players are friendly and I suspect you will learn a lot. The biggest things you will learn are that there is probably a way to save every situation and that speed kills.
20 turns starts, 10 thereafter, though if youre feeling like the PRNG gods are with you or you want to play thru something to setup the next player and you want to take a few more, go ahead.
24hrs got it, 72 hrs play. If you need more time, ask and you will get it

Discussions can start and once we finalize the rules & civ we are playing, I will generate a start location.