2.0 grams - The Whip and Saddle (C3C)

grahamiam

In debt to Mr. Geisel
Joined
Jul 19, 2003
Messages
4,108
Location
Pennsyltukey, USA
The Whip and Saddle

This will be a C3C game specializing in horse units. The idea of this game is to build horse units almost exclusively, putting the world under our hoof, so to speak. For the second time, I ride on gozpel’s coattails ;)

Version: C3C 1.22f <- preferred but up for discussion
Landmass: Archipelago between 70%
Difficulty: Demigod
World Size: Large
Temperature: Random
Climate: Random
Age: Random
Barbs: Random
Opponents: Random
AI Disposition: Aggressive

The special rules for this game are as follows:
1. cannot break peace treaties or play blatantly unfair with the AI in trades/treaties
2. before horses are discovered, the only military units allowed are warriors, archers, defensive units (spears or pikes) and naval units
3. after horses are discovered, total # of defender units = total # of cities (defender unit = spear, pike, musket, rifle, infantry, or mechanical infantry).
4. only bombard units allowed are none atm, maybe arty+ (ie, arty, radar arty, etc) if the AI lives to RP.
5. Any navel unit is allowed (offensive or transport)
6. Fighter airplanes are allowed but no bombers. Hopefully, this will be wrapped up before replaceable parts but you never know.

Roster:
scoutsout
grahamiam
Knappagh1
barbslinger
spikeit
gozpel

We are looking regent/monarch level players to join. You must be comfortable at regent and do ok in Monarch. If you are better than that, please, accept our apologies, but go somewhere else :p

The requirement of these players is that you are a battler, you never give up, and will play his/her 10 turns completely. Lose 5 cities on your first turn, tough, you stick it out and play your full 10. Stop, cry, even post questions on what to do, but you may not relinquish your turns. Exceptions will come later when the turns are long and we need to drop down to 5T per player.

This is NOT a training game, though the listed players are friendly and I suspect you will learn a lot. The biggest things you will learn are that there is probably a way to save every situation and that speed kills.

20 turns starts, 10 thereafter, though if you’re feeling like the PRNG gods are with you or you want to play thru something to setup the next player and you want to take a few more, go ahead.

24hrs got it, 72 hrs play. If you need more time, ask and you will get it :) Just keep the team informed.

Discussions can start and once we finalize the rules & civ we are playing, I will generate a start location.
 
Not a sign-up (obviously you don't want me anyway...), but a suggestion:


Hittites.

One of the least-played Civs (I can remember one single SG with them, ending in a desaster...), with a so-so UU that fits extremely well to your theme (by being a good defender), and a useful trait for large empires...
Just make sure <ou don't have too many mountains/swamps/ jungles.
 
Just a quick check to subscribe to the thread.

Edit: I can play any "odd numbered" version at this point. (I can't play Civ2, and none of us can play Civ4 yet... but I can play anything in betweeen...:D )
 
Hey Grahamiam, Could i sign up please?

Im a regent player just recently moved to Monarch for the SGOTM. Just recently got my first domination victory on monarch and heading for another shortly. Although, demigod sounds a bit daunting!!!!!

I have being meaning to upgrade to 1.22f for sometime but got back to playing Vanilla recently, so 1.22 should be fine with me.
 
ok, thanks doc. actually, some of us are playing cotm as the hittites so we may want something else.

actually, i really like chinese riders and the arab UU.

@scout -> do you mean you prefer 1.15b?duh, read your sig, so either are fine. we'll have to let the other players weigh in though it looks like 1.22f will be ok

@Knappagh1 -> your in. pack a barf bag ;)

@grs -> sorry, maybe next time :)
 
Kewl idea. I'll be lurking this one to see if "speed kills".

I used to play a lot of star fleet battles and the standing motto was "speed is life"

good luck
 
jb1964 said:
Kewl idea. I'll be lurking this one to see if "speed kills".
good luck
jb, i've seen in other threads (actually, yours to be exact) that you were at monarchy level. you can do more than lurk if you desire. however, if your skills are up to emporer now, you'll have to sit :p
 
I haven't set up a separate 1.22 as yet either. I have plenty of HD space though so it shouldn't be a problem.
The defender question to me is not so hard. I've read many top level GOTM games where they don't have but token defense except in the core. Any cities that only make a shield or two may very well be taken by the AI. Speed kills and it will quickly be taken back.
I think the key will be the availability of a settler factory, astute trading to get to our UU, and being able to wage an early war to gather more land. I would not build a single library and markets only in larger cities. Pack the cities in for unit support value. 3 tiles apart can get more cities in. We only need to generate 30shields for every horse so we don't need huge cities. Getting the GL is a considereration so that we will have plenty of upgrade cash when we get to Chivalry. BTW, I prefer China over Arabia. This game should be in hand after our 40-50 Riders hit the trail and done after being first to MT.
EDIT: I favor Pangaea so we don't have to wait around for navigation. Again, getting a settler factory will be very important so lets get a good start.
 
alright barbslinger, thanks for checking in. good points on expansion, which is really the key. with c3c's limited resourses, it will be important to have as much land as possible to get those horses.

i think your right on about defenders. not saying that my gotm's are top level, but i'm running a ratio around 5-10:1 lately in horse units vs flatfoots and getting dominations before 1000ad. can't remember having anyone in the core during gotm31. only time i build the slow units is during the mighty warrior -> swordsman upgrade or a spear/warrior to finish quelling resistors while the rest of the troops gobble up more land. this tactic(sword upgrade), of course, will be outlawed here.

atm, gozpel preferred archipelgo since there are so many pangea/continents maps floating around and i'm going to have to agree with that. it'll make landings a little harder since we won't have the defenders and will play against our strengths. plus, we got the professor of amphibious landings with us ;) in pangea, all you have to do is keep the line in front of you and push.
 
Sir Bugsy said:
OK, I'll bite. Sign me up G-man.

this is gonna make me swallow real hard and :cry: . but we were looking for regent/monarch players. otherwise we're gonna run over the AI as fast as barbslinger hopes. see below from the opening post:

grahamiam said:
We are looking for 1 regent/monarch level players to join. You must be comfortable at regent and do ok in Monarch. If you are better than that, please, accept our apologies, but go somewhere else

sorry bugs, your one of my favorite people to play with but your just too darn good. and i'd feel bad accepting you having already turned down grs. sorry buddy, but maybe next time.

no hard feelings, right? :) if you want to join a 1.x gram team, i'll gladly have you aboard over there. 1 player is having computer problems in the 1.22f team.
 
:blush: I guess I should have read the whole thread. No hard feelings. OK, sign me up for one of the 1.x teams. PM me which one.
 
If it is a demigod game why are you looking for regent players? :confused: Perhaps I should withdrawl too, I haven't seen regent or Monarch in months.
 
barbslinger, he is looking for only ONE regent/monarch player.

I have a game in mind which I'd like some people to sign up before I start: Chinese Riders. The full detail hasn't been finalized yet. Let me know if anyone is interestd. If enough people show interest I'll start it now. ;)
 
@barbslinger -> like microbe said, gozpel and i are looking for a mix of players, not just 6 highly skilled players in a race to overrun the AI. we already did that in GOZ3. and no, you can't leave ;) i wanna see your warmongering skills in person :)
 
Will do.

Keys to play. Lot's of horses and MM cities for 5/6/10 spt and 8 if we have too. Always check the F4 for trades, every turn. Demigod and above is unforgiving if you miss a trade window. Opening tech research I would suggest pottery, for factory, of course and trade for alphabet to get to philo, if possible, but lit for sure. I'm still undecided about the GL. I'd much rather acquire it. Since island map though it lessens the impact of the GL due to lack of contacts. MM will be the tech to get too with an early prebuild for GLight.
 
Glib is not necessary if we get all the cities down you are suggesting. plus, if we're down a tech, we do pointy stick research.

GLight, otoh, is definitely something to think about.
 
Checking in just to see grahamiam keeping barbslinger on a short leash :lol:

Just to say, slinger we need a prominent warmonger since both I and grahamiam are a little more towards the building sector :) Of course we can wage a war, but we all know your nice setups, so be quiet and plan for the future.

China is fine, too bad we can't get a decent civ with seafaring trait. That could help.
 
ok, we need one more monarch player. but first, let's discuss our settings and rules. see items 3 and 4 on the list.

so far there are 3 votes for china so that's enough for a majority atm.

do i generate 5 starts and we pick or do we let scout generate a random one?
 
Back
Top Bottom