CrazyG's Proposal: (Reduce Forge boost to 1)
makuh's Counterproposal: (Reduce Forge boost to 1 only on non-resource mines)
Counterproposal:
- Forge gives +2 to mines on resources only.
- Forge gives +1 for every 2 mines worked by the city.
This was also @ma_kuh's idea from the original thread, I like how it parallels the other "+1 yield for 2 improvement" effect of other buildings.
I sponsor this.
(2-08) Proposal: Reduce Mine Yields
The forge currently gives +2 production to mines. I propose it gives just +1 instead. As is mines on empty hills are very powerful tiles, they can often reach more yields than tiles with resources and make lumber mills obsolete.
forums.civfanatics.com
(2-08a) Counterproposal: Reduce Mine Yields
Counterproposal: https://forums.civfanatics.com/threads/2-11-proposal-reduce-mine-yields.680252/ Proposal: Forge gives +2:c5production: to mines on resources. Forge gives +2 +1:c5production: to mines without resources.
forums.civfanatics.com
Counterproposal:
- Forge gives +2 to mines on resources only.
- Forge gives +1 for every 2 mines worked by the city.
This was also @ma_kuh's idea from the original thread, I like how it parallels the other "+1 yield for 2 improvement" effect of other buildings.
I sponsor this.
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