(6-CP) Nerf Mines to Increase the Gap Between Them and Manufactories

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adan_eslavo

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This proposal targets same issue as (6-50) Manufactory buff, but with different approach.

Proposal: Change +2 :c5production: Production bonus on Forge (and all UBs related to it) to +1 :c5production:.

Rationale: @phantomaxl1207 suggested that the gap between Mines and Manufactories in the Industrial Era becomes to short. This is mostly because Mines are buffed by 4 techs, while Manufatories by only 3. What's more, Mines get huge +2 :c5production: bonus from Forges in Classical Era. He suggested to buff Manufactories even more, but they are already quite powerful improvements. Instead we (me and @pineappledan) initially thought about taking 1 :c5production: from Steam Power technology or removing whole +1 :c5production: bonus from Combustion, but the ideal solution will be probably taking 1 :c5production: from Forges. The reason is this is bonus is early and much more impactful that these small tech boosts (one in Industrial and one in Modern Era).

Current ForgeNew ForgeOttoman's Siege Foundry
  • +1 :c5science:.
  • 1 Engineer Specialist.
  • Neraby Iron provides +1 :c5production: and +1 :c5gold: and Copper + 2 :c5gold:.
  • Nearby Mines gain +2 :c5production:.
  • Engineers gain +2 :c5production:.
  • +1 :c5science:.
  • 1 Engineer Specialist
  • Nearby Iron provides +1 :c5production: and +1 :c5gold: and Copper + 2 :c5gold:.
  • Nearby Mines gain +1 :c5production:.
  • Engineers gain +2 :c5production:.
  • +3 :c5production:.
  • +50% :c5production: towards Siege Units.
  • All Siege Units trained in the City receive the Volley (+50% :c5rangedstrength:Combat Strength vs. Fortified Units and Cities) promotion for free.
  • When you construct a Unit in this City, gain :c5science: Science equal to 20% of the Unit's :c5production: Production cost.
  • Nearby Copper provides +1 :c5production: Production and +1 :c5gold: Gold, rather than +2 :c5gold: Gold.
Common traits:
  • +1 :c5science:.
  • 1 Engineer Specialist.
  • Nearby Mines gain +1 :c5production:.
  • Nearby Iron provides +1 :c5production: Production and +1 :c5gold: Gold.
  • Engineers gain +2 :c5production:.

As you can see even after this nerf, Forge still is a powerful building with many very good bonuses, with the buffed Engineer being the main one.

Because initially this was a counterproposal to 6-50, I would not recommend voting yeah in both. Instead I would recommend choosing only one of them. But that's only a suggestion and does not conflict if you choose both.


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Magi: this isn’t a counter proposal, as it has nothing to do with manufactories. Both proposals can exist without conflict. Please adjust this to a regular proposal
 
Magi: this isn’t a counter proposal, as it has nothing to do with manufactories. Both proposals can exist without conflict. Please adjust this to a regular proposal
I do not agree, because they tarhet the same issue. But if you want...
 
Magi: this isn’t a counter proposal, as it has nothing to do with manufactories. Both proposals can exist without conflict. Please adjust this to a regular proposal
If both pass (and likely voted so by the same people), it'll be an overcorrection.

It may also lead to some people voting yea in one and nay in another because they "only want one to pass". In this voting system, votes should not be influenced by other polls.
 
I sponsor this.
 
MAGI - Due to interactions between this proposal and proposal (6-47), a common poll will be held. This thread is now locked, and its proposal moved to (6-47) during the duration of the poll.
 
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