I was trying to double check the upgrade price in a recent game, and I wasn't quite able to figure out the exact formula currently used.
It seemed like it was about:
cost = [
new unit] - [
old unit] + 10
I wasn't sure if Epic cost scaling was messing with it at all. At any rate, it seems like having the gold cost match the gold difference rather than production difference would make more sense, right? It would remove a fake production increase from using older units, which isn't very intuitive. And it seems to be at least part of the sentiment that upgraded units are too much better than new units.
It seemed like it was about:




I wasn't sure if Epic cost scaling was messing with it at all. At any rate, it seems like having the gold cost match the gold difference rather than production difference would make more sense, right? It would remove a fake production increase from using older units, which isn't very intuitive. And it seems to be at least part of the sentiment that upgraded units are too much better than new units.
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