Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,287
Maybe it's a known bug.
It's often an AI creates an archer in a sieged city which contains already a war unit (no workers or settlers). When the player in the same case can't fire with any unit inside the city, the AI seems to be able to. It just fires sometimes three times (counting city attack) and moves after that.
Another bug.
When you put a unit on Go To, and it gets attacked, the unit won't move during one turn (or more, never tested). It happened to me often that a unit was going through a hostile City State, got bombarded by the city and/or an archer, and again the next turn at the same place. Of course when this happens i take the control back of it and move it again, so I can't tell if the remaining turn it will move at last.
It's often an AI creates an archer in a sieged city which contains already a war unit (no workers or settlers). When the player in the same case can't fire with any unit inside the city, the AI seems to be able to. It just fires sometimes three times (counting city attack) and moves after that.
Another bug.
When you put a unit on Go To, and it gets attacked, the unit won't move during one turn (or more, never tested). It happened to me often that a unit was going through a hostile City State, got bombarded by the city and/or an archer, and again the next turn at the same place. Of course when this happens i take the control back of it and move it again, so I can't tell if the remaining turn it will move at last.