2 bugs

Naokaukodem

Millenary King
Joined
Aug 8, 2003
Messages
4,287
Maybe it's a known bug.

It's often an AI creates an archer in a sieged city which contains already a war unit (no workers or settlers). When the player in the same case can't fire with any unit inside the city, the AI seems to be able to. It just fires sometimes three times (counting city attack) and moves after that.

Another bug.

When you put a unit on Go To, and it gets attacked, the unit won't move during one turn (or more, never tested). It happened to me often that a unit was going through a hostile City State, got bombarded by the city and/or an archer, and again the next turn at the same place. Of course when this happens i take the control back of it and move it again, so I can't tell if the remaining turn it will move at last.
 
The first one is not a bug I think. The player can do it too. Have a ranged unit in your city. Build another ranged unit. You can attack with both ranged units and the city. At the end of the turn, one of the ranged units is automoved out of the city.

For the second one, the bug is that when you have given a unit Go To orders that take multiple turns, it will move the unit twice in one turn, and then none in the next. So instead of move, end turn, move, end turn, move, end turn, etc it will be move, end turn, move, move, end turn, end turn, move, move, end turn, end turn.

Check on your units sometimes and you will see them move twice in the same turn.
 
The first one is not a bug I think. The player can do it too.

Not sure about that. I tried it multiple times with no success. Or maybe it was with melee units, can't remember.

For the second one, the bug is that when you have given a unit Go To orders that take multiple turns, it will move the unit twice in one turn, and then none in the next. So instead of move, end turn, move, end turn, move, end turn, etc it will be move, end turn, move, move, end turn, end turn, move, move, end turn, end turn.

Check on your units sometimes and you will see them move twice in the same turn.

Yes I know that but it's just a sneak move as we used to see them in multiplayer. (you move your unit at the last moment of a turn and move it again at the very beginning of the next turn) The thing is that with double move, the unit should not stay 2 turns (not moving, taking two attacks of the same units/cities) on the same place.

Or maybe that it ends its double move before the turn of the AI. I think it is most likely to happen since the double moves are pretty fluid and I can't see how the AI could act between them. Then it's a bug. AIs should not act after a double move, it should act in the middle of it.
 
The first one only works with ranged units.

The second one is a bug in which the double move occurs in the same turn before the AI makes it's moves.
 
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