member66170
King
- Joined
- Oct 30, 2005
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You can mod these units to these stats. Can you try some test games and tell us the results. I'm still iffy on this.The ancient age might be the most balanced in the game, but there are still a few things that bother me. Firstly, why are axemen so important and spearmen so useless? Wasn't the spear the most common weapon in ancient warfare, and the axe a more elitist weapon?
This is my solution:
Axeman str 4 +100% versus melee
Spearman str 5 +50% versus mounted
This would basicaly swap around the roles of axeman and spearman. Spearman would become the standard all-purpose unit, while axeman would become the specialised melee killer. This would mean that axes would probably be a little rare, and so swordsmen would become more usefull.
The second thing that annoys me is the way classical combat is handled in multiplayer. The only thing that anyone ever buidls (once they ahve construction) are elephants and catapults. This is even more true in teamer games where you share resources. My solution is to make the elephant strength 7 instead of 8, so it can actualy be countered by spears. The other thing is to give horse archers +50% vs catapults in both attack and defence (instead of just attack), because, as it is, cats are always defended by elephants making any attacks by horse archers suicidal. This would mean that there is a real counter to cats (other than elephants or more cats).
(if you choose option 4 in the poll above, please don't say that the game needs a lot more units)
That would make things much worse... axemen would be a strength 8 when fighting any other melee unit which would make them on par with the hugely imbalanced preatorian.Axeman str 4 +100% versus melee
Spearman str 5 +50% versus mounted
Im not particularly keen on the combat system in its entirety, not just with Ancient units. (I know that this has been fought over many times but I still think it is relevant in this instance). I know that a lot of effort has gone into trying to (and failing to) end the Spearman defeats tank debacle but surely there must be a better combat system that Civilization could have. The main limiter appears to be the single score for both defence and attack. Even with a bonus/penalty for actions against specific units the system you propose, whilst an improvement, would not encompass the full gambit of combat. I would like to see a pop-up screen that allows you to select which units in your stack attack units in your enemies stack (then press go and wait for them to all go through the action to see who wins overall and which units are left). You could then use a stack of diverse units according to their strengths and not let the computer decide what is best (and yes that will probable mean getting rid of some unit promotion options i.e. first strike).
The way I read you here is that the attacker should choose who to attack...
Axeman str 4 +100% versus melee
Spearman str 5 +50% versus mounted