Legen
Emperor
- Joined
- Sep 13, 2015
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Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 10 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 3, Proposal 14
Proposal:
Assyria's Siege Tower UU no longer obsoletes.
Rationale:
A topic in the archived Assyria balance thread, the Siege Tower's obsolescence at Gunpowder (a.k.a. being unable to replenish a lost Siege Tower) is mentioned to be an extra thing for the AI to get wrong. Human players are usually capable to keep their Siege Towers alive throughout the whole game, making it a proper extension of Assyria's UA. The AI, however, isn't guaranteed to protect them nearly as well as a human player. Especially when facing a human, who is well capable of sniping Great Generals and Admirals, sniping a post-Medieval Assyria AI's Siege Towers and permanently crippling it is well feasible.
On the human side, it is nonetheless a desirable change to have. As far as I can tell, this civilization's power is not balanced around permanently losing its Siege Towers after Medieval Era. The obsolescence at Gunpowder just adds a major punishment if you misclick or makes a mistake with it in some way, without a clear reason for that. I think the reason for the Gunpowder obsolescence has to do with it being originally a Catapult replacement, in which it would obsolete when the Cannon unlocks, at Gunpowder; with it being reworked in VP to be a standalone unit, the obsolescence at Gunpowder loses its purpose and is a leftover from its original BNW design.
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 10 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 3, Proposal 14
Spoiler Siege Tower details :
Cost: 100 or 200 (Veneration belief)
Prerequisite Tech: Military Strategy
Becomes Obsolete with: Gunpowder
"May only have 2 Siege Towers active at one time."
Medic
Medic II
Extra Sight (1)
Sapper ("When next to an enemy City, other units within 2 tiles get +40% Combat Strength when attacking the City.
If 2 tiles from an enemy City, other units within 2 tiles get +20% Combat Strength when attacking the City.
Bonuses do not stack.")
Prerequisite Tech: Military Strategy
Becomes Obsolete with: Gunpowder
"May only have 2 Siege Towers active at one time."
Medic
Medic II
Extra Sight (1)
Sapper ("When next to an enemy City, other units within 2 tiles get +40% Combat Strength when attacking the City.
If 2 tiles from an enemy City, other units within 2 tiles get +20% Combat Strength when attacking the City.
Bonuses do not stack.")
Proposal:
Assyria's Siege Tower UU no longer obsoletes.
Rationale:
A topic in the archived Assyria balance thread, the Siege Tower's obsolescence at Gunpowder (a.k.a. being unable to replenish a lost Siege Tower) is mentioned to be an extra thing for the AI to get wrong. Human players are usually capable to keep their Siege Towers alive throughout the whole game, making it a proper extension of Assyria's UA. The AI, however, isn't guaranteed to protect them nearly as well as a human player. Especially when facing a human, who is well capable of sniping Great Generals and Admirals, sniping a post-Medieval Assyria AI's Siege Towers and permanently crippling it is well feasible.
On the human side, it is nonetheless a desirable change to have. As far as I can tell, this civilization's power is not balanced around permanently losing its Siege Towers after Medieval Era. The obsolescence at Gunpowder just adds a major punishment if you misclick or makes a mistake with it in some way, without a clear reason for that. I think the reason for the Gunpowder obsolescence has to do with it being originally a Catapult replacement, in which it would obsolete when the Cannon unlocks, at Gunpowder; with it being reworked in VP to be a standalone unit, the obsolescence at Gunpowder loses its purpose and is a leftover from its original BNW design.
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