Early in the game, before the civ I'm attacking has spies of their own, do you get more reduction in their city defense by using 3 spies individually or is it the same result as using one spy ring, or does the spy ring reduce more defense?
I assume one spy will suffice, the spy ring is only useful if they also have spies in their city. I doubt a spy ring will affect the city defenses any more than a single spy.
The defensive disruption caused by a spy is not a set point value: ie: 15 ---> 14--->13 etc
The spy removes the +100% bonus defensive units receive for fortifying.
Also of note, sometimes it is a good idea to use a spy-ring to take out their spy and then "Leave Quietly" and send in a solo spy. Your spy-ring lives to fight another day.![]()
Also of note, sometimes it is a good idea to use a spy-ring to take out their spy and then "Leave Quietly" and send in a solo spy. Your spy-ring lives to fight another day.![]()
Here's an issue I have w/ spies - when I disrupt fortifications, I'll attack on the same turn and the defending unit will still have a 50% bonus for "Fortifying". I'm not sure if
- Spies disrupting fortifications only reduces the fortification bonus by 50%, or
- Spies disrupting fortifications only disrupt fully fortified units, and what I'm seeing is a unit that just coincidentally started fortifying 1 turn ago and thus got "missed" by the spy
The latter one sounds like it would be a bug, no?
I have also noticed this (DS version).