Zechnophobe
Strategy Lich
I was very pleased to see the changelog effects for these two civs. I'm brainstorming my thoughts on them.
First up, are the Doviello, who have now got a new thing. A fairly cool thing. What is it called? Slavery!
Now, I know a lot of civ4 fans are also fans of slavery, and I guess the Doviello are going to become a part of this. Let me just put the numbers out there for those who don't want to slog through the changelog thread:
40. Doviello Beastmen to Sons of Asena for 40 gold ( bronze working )
41. Doviello Sons of Asena to Battlemasters for 80 ( iron working )
43. Doviello Workers and Slaves to Warriors 20 gold.
So, let's consider for a moment, you have bronze working, and way of the wicked. For 60 Gold, and 25% chance, every unit you kill becomes a 4 strength Axeman. Further more, you know how cool it is to capture workers early on? Now for a pitiful 20 gold, you can upgrade it to a beastman. This is some pretty impressive combat continuation power, and really will allow for the Doviello to punch home combat. Further more, researching bronze working while an army of beastmen are in the field, will allow a sudden upgrade, on the spot, to the stronger axemen units. I *really* like how this will likely play out.
Lastly, Doviello can play a little worker heavy, because they can always upgrade those workers to defenders if the need arises. This is a slight thing, but puts them a little closer to mud golems.
Okay, next part of the Doviello changes comes here:
62. 2 wolves = 1 wolf pack.
63. 1 wolf = +10% strength to a wolfpack
That second part I'm not too keen on, unless a wolf pack is more than 3 strength. However, let's go back to our above model, wherein we have a very self perpetuating army (And remember that a wolf pack can still spawn wolflings I believe, to turn into more wolf packs or to empower). If we are going to be capturing slaves, and turning them into warriors, we'll be having more units in the field, which means a stronger World spell casting when you hit it up. Very very nice.
I'll stop the post here and start up another for the Illians.
First up, are the Doviello, who have now got a new thing. A fairly cool thing. What is it called? Slavery!
Now, I know a lot of civ4 fans are also fans of slavery, and I guess the Doviello are going to become a part of this. Let me just put the numbers out there for those who don't want to slog through the changelog thread:
40. Doviello Beastmen to Sons of Asena for 40 gold ( bronze working )
41. Doviello Sons of Asena to Battlemasters for 80 ( iron working )
43. Doviello Workers and Slaves to Warriors 20 gold.
So, let's consider for a moment, you have bronze working, and way of the wicked. For 60 Gold, and 25% chance, every unit you kill becomes a 4 strength Axeman. Further more, you know how cool it is to capture workers early on? Now for a pitiful 20 gold, you can upgrade it to a beastman. This is some pretty impressive combat continuation power, and really will allow for the Doviello to punch home combat. Further more, researching bronze working while an army of beastmen are in the field, will allow a sudden upgrade, on the spot, to the stronger axemen units. I *really* like how this will likely play out.
Lastly, Doviello can play a little worker heavy, because they can always upgrade those workers to defenders if the need arises. This is a slight thing, but puts them a little closer to mud golems.
Okay, next part of the Doviello changes comes here:
62. 2 wolves = 1 wolf pack.
63. 1 wolf = +10% strength to a wolfpack
That second part I'm not too keen on, unless a wolf pack is more than 3 strength. However, let's go back to our above model, wherein we have a very self perpetuating army (And remember that a wolf pack can still spawn wolflings I believe, to turn into more wolf packs or to empower). If we are going to be capturing slaves, and turning them into warriors, we'll be having more units in the field, which means a stronger World spell casting when you hit it up. Very very nice.
I'll stop the post here and start up another for the Illians.