Current India's UA:
1. Starts with Pantheon
2. Great Prophets 35% cheaper
6. UNDOCUMENTED: Does not suffer from Religious Unrest
The Proposal:
Instead of 2% Growth per follower, each follower provides 1% Food to the city.
Rationale:
Food can help with mitigating distress unhappiness and working more specialists, while growth only helps growing the city which provides potential yield per turn increase after certain turns, and potentially raising unhappiness which can LOWER growth.
With Food instead of Growth, you won't feel losing out if you need to avoid growth for whatever reason.
EDIT 1: Changed to 1% Food (was 2%).
1. Starts with Pantheon
2. Great Prophets 35% cheaper
This roughly translates to 1 more Prophet over the game, and the first one comes earlier
3. All owned cities convert when you found a ReligionOwned cities get just enough pressure to convert (currently bugged at certain population numbers)
4. Each follower of State Religion in an Indian city provides 2% Growth and emits 10% more Religious Pressure, if the State Religion is the Majority Religion of the cityNote that there's no bonus if the city isn't following the State Religion
Pressure bonus is capped at 350%, or 35 followers
5. Cannot build Missionaries6. UNDOCUMENTED: Does not suffer from Religious Unrest
The Proposal:
Instead of 2% Growth per follower, each follower provides 1% Food to the city.
Rationale:
Food can help with mitigating distress unhappiness and working more specialists, while growth only helps growing the city which provides potential yield per turn increase after certain turns, and potentially raising unhappiness which can LOWER growth.
With Food instead of Growth, you won't feel losing out if you need to avoid growth for whatever reason.
EDIT 1: Changed to 1% Food (was 2%).
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