(4-33b) Proposal: Buff India's UA (Part 2 - Growth/Food)

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azum4roll

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Current India's UA:
1. Starts with Pantheon
2. Great Prophets 35% cheaper
This roughly translates to 1 more Prophet over the game, and the first one comes earlier​
3. All owned cities convert when you found a Religion
Owned cities get just enough pressure to convert (currently bugged at certain population numbers)​
4. Each follower of State Religion in an Indian city provides 2% Growth and emits 10% more Religious Pressure, if the State Religion is the Majority Religion of the city
Note that there's no bonus if the city isn't following the State Religion​
Pressure bonus is capped at 350%, or 35 followers​
5. Cannot build Missionaries
6. UNDOCUMENTED: Does not suffer from Religious Unrest

The Proposal:
Instead of 2% Growth per follower, each follower provides 1% Food to the city.

Rationale:
Food can help with mitigating distress unhappiness and working more specialists, while growth only helps growing the city which provides potential yield per turn increase after certain turns, and potentially raising unhappiness which can LOWER growth.
With Food instead of Growth, you won't feel losing out if you need to avoid growth for whatever reason.

EDIT 1: Changed to 1% Food (was 2%).
 
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If changed to a yield type, this ability should be expanded into a table. Like Trait_YieldModifierPerFollower (TraitType, YieldType, Yield)
 
I like the idea but it might be a bit over buffed because India already easily has most pop. Maybe lowering to 1,5% would make more sense and never be a nerf. Its also even more exponential growth like this.
 
Having most pop doesn't really do anything except working more labourers once you run out of tiles and specialist slots, and giving you even more growth.

That said, switching it to food is a pure buff and 2% may be too much. I'm modifying it to 1%, which should still be better than it currently is as long as you have less than (200 + 4 * population) food, and the equivalent point is even higher if you work specialists.
If changed to a yield type, this ability should be expanded into a table. Like Trait_YieldModifierPerFollower (TraitType, YieldType, Yield)
That's really up to the implementer. Changing how the current column works is way less work.
 
I sponsor this.
 
Proposal sponsored by azum4roll.
 
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