dh_epic
Cold War Veteran
mitsho said:@dh epic you understood me wrong, 'city-states' is just a name of an era, nothing influencing the game play. I just talked of 'eye-candy'(a civ has more leaders, etc etc)
Haha, I was getting hopeful. At risk of totally diverging this thread -- please don't take me too seriously -- I envisioned it something like this.
You start the game with a bunch of cities littered throughout the world.
Or maybe instead of building settlers -- that's something you only get when you develop to the classical age -- people get up and leave your city just automatically. Expansionist civs experience more of this.
When all is said and done, you have to go out and meet these new "cousin" cities. Some of them you'll have to negotiate with, they realize that if they join your empire, they get access to silk, and you could be a better protector. Others will want to be independant. You might have to conquer them. Ultimately, "some people lead, and some people follow".
Of course this would be crazy, because then you wouldn't be any such thing as "starting civs". This really is a whole other game. But an interesting one to think about.
(Again, don't take this idea too seriously.)
(a civ has more leaders, etc etc)
