475 bc

HUSch

Secret-monger
Joined
Nov 23, 2005
Messages
2,440
Location
Germany
Now there is the situation with a barb in the south.
Our both ax goes so, that the barb ax can be killed next turn, perhaps the barb will attack the holk, he has a better than 50% to win, but if he lost our axe can finish the barb.

In the north I would like to go with the forrest promoted Holk1 to one of the forrest hills, fogbustern. The other units should heal. Ax1 goes next turn in NE direction.

Another question:
What kind of wonder would we like to build. My suggestion is great Lighthouse in Peri (roundabout 10 turns). I need answers to this. If not wonder, we can build courthouse or monastery. In the moment I want to grow in the towns, we get ivory next turn; in Gott we build after the lighthouse worker or settler.


 
We won't have enough coastal cities to make Great Lighthouse worth the cost. I think Monastary is better. Then courthouse.
 
Perhaps, we should build Maori in Peri (that is also our reli-founding-city).

We shuold wait to build Maori Statues until we have stone. Otherwise it is many hammers invested for very slow (2-3 hammers per turn) payback.
 
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