Tekamthi
Deity
- Joined
- Aug 12, 2016
- Messages
- 2,005
VP Congress: Session 5, Proposal 42
Current state:
Building name: Lodge
Era: Ancient
Tech required: Trapping
Function: +1 Production from Camps. Gain 5 Food in the City when its borders expand, scaling with Era. +2 Border Growth in this City. Nearby Deer: +1 Food. Nearby Bison: +1 Food.
Historical Info:
Text-only changes as follows:
Rename building to "Smokehouse", and update text references to reflect this name.
Change Historical Info to the following (excerpt from wikipedia):
The "Lodge", if it existed in 4000 BC, was not a common feature in ancient communities, or at least we little evidence of such. As per the existing lodge description above, these served "kings and their entourages"; ie the concept only became prevalent in medeival era. Furthermore the "lodge" was not public infrastructure, it did not serve as a distribution point of food to community. The "smokehouse" on the other hand was a vital infrastructure confirmed to have existed in ancient communities via written and archaelogical record, and served the exact in-game function of this building ie improving value of game resources.
Current state:
Building name: Lodge
Era: Ancient
Tech required: Trapping
Function: +1 Production from Camps. Gain 5 Food in the City when its borders expand, scaling with Era. +2 Border Growth in this City. Nearby Deer: +1 Food. Nearby Bison: +1 Food.
Historical Info:
"A lodge is a small dwelling set apart from a main dwelling, used for recreation. The term has become associated with recreational hunting, especially in relation to nobility and the recreational sportsmen in modern times. In many cultures, wild preserves were set aside for kings and their entourages to engage in hunting for pleausre."
Proposal:Text-only changes as follows:
Rename building to "Smokehouse", and update text references to reflect this name.
Change Historical Info to the following (excerpt from wikipedia):
"A smokehouse is a building where meat or fish is cured with smoke. The finished product might be stored in the building, sometimes for a year or more. Even when smoke is not used, such a building—typically a subsidiary building—is sometimes referred to as a "smokehouse". The meat is hung to keep it from the reach of vermin. Traditionally, a smokehouse is a small enclosed outbuilding often with a vent, a single entrance, no windows, and frequently has a gabled or pyramid-style roof. The use of slightly warmed, dry air from a very slow hardwood fire ensures the proper drying of meats."
Rationale:The "Lodge", if it existed in 4000 BC, was not a common feature in ancient communities, or at least we little evidence of such. As per the existing lodge description above, these served "kings and their entourages"; ie the concept only became prevalent in medeival era. Furthermore the "lodge" was not public infrastructure, it did not serve as a distribution point of food to community. The "smokehouse" on the other hand was a vital infrastructure confirmed to have existed in ancient communities via written and archaelogical record, and served the exact in-game function of this building ie improving value of game resources.
Last edited by a moderator: