Counterproposal of:
Potentially conflicts with:
Works along with:
Current Great Artist bulb formula:
Base = total per turn and instant and gained in the last 10 turns. Note that does NOT contribute to this.
Modifier: +20% per themed Great Work set
Minimum half of the cost of the first Golden Age
Scaling with game speed
Proposed Great Artist bulb formula:
Base = 3x total per turn and instant gained in the last 10 turns.
Modifier: +10% per themed Great Work set
Minimum half of the cost of the first Golden Age
Scaling with game speed
Rationale:
I agree with @pineappledan that there is a problem of perpetual GAs in the late game. I do NOT agree that is the problem and that it should not be a yield. On the other hand, I think should be more distinct from and not be a strictly worse version of it.
Other than the very first Golden Age, early/mid game Golden Ages feel right. Which means we only need to increase the first Golden Age cost (refer to my other GA counterproposal) and adjust lategame acquisition, which mainly comes from Great Artist bulbs and Stadium (refer to yet another of my GA counterproposals)
Tourism is currently counted in Great Artist bulb formula for some unknown reason. It's inconsistent with other Great People yield bulbs, which only count the yield type it's giving out. Plus, with the theming modifier in the formula, Great Works contribute both to the base and the modifier, which results in the current lategame explosion. We should focus more on alone, so civs can benefit from Golden Ages without going for CV.
Counting more helps to distinguish and
[Vote] - (5-29) Golden Age Removal Series: Great Artist Bulb Reduction
Voting Instructions Players, please cast your votes in the poll above. Vote "Yea" for every proposal you'd be okay with if it were implemented. Vote "Nay" if you'd be okay if these proposals weren't implemented. You can vote for any number of options. All votes are public. If you wish, you can...
forums.civfanatics.com
Potentially conflicts with:
[Vote] - (5-27) Golden Age Removal Series: Remove GAP and Tourism From "All Yields"
VP Congress: Session 5, Proposal 27 Problem: Some abilities in the game say they give "All Yields", but what is given as "All Yields" is not consistent. Some abilities include :c5goldenage: :tourism: as part of all yields, while some dont Here are all the abilities that only give 6 yields as...
forums.civfanatics.com
[Vote] - (5-28) Golden Age Removal Series: Increase the Cost of Golden Ages
Voting Instructions Players, please cast your votes in the poll above. Vote "Yea" for every proposal you'd be okay with if it were implemented. Vote "Nay" if you'd be okay if these proposals weren't implemented. You can vote for any number of options. All votes are public. If you wish, you can...
forums.civfanatics.com
[Vote] - (5-30) Golden Age Removal Series: Remove GAPs From Luxury Monopoly Resources
VP Congress: Session 5, Proposal 30 current situation: Some luxury resource monopolies gives +25% GA length and +2 :c5goldenage: GAP on the resource tile. Proposal: Remove the +2 :c5goldenage: GAP on the resource tile Increase the GA length bonus to 30% (no changes to Imperialism or...
forums.civfanatics.com
[Vote] - (5-31) Golden Age Removal Series: Remove GAPs From Artistry Policy Tree
VP Congress: Session 5, Proposal 31 Current situation: There are 4 sources of :c5goldenage: Golden Age Points per turn in the Artistry tree: - Humanism: +3 :c5goldenage: to Great Works of Literature - Heritage: +4:c5goldenage: and :tourism: to Universities - Scaler: +2:c5goldenage:1:c5science...
forums.civfanatics.com
[Vote] - (5-32) Golden Age Removal Series: Remove GAP From Mastery Belief
VP Congress: Session 5, Proposal 32 Current Situation: Mastery Belief gives +1 of each respective specialist's main yield type and +1 :c5goldenage: GAP Proposal: Remove the +1:c5goldenage:GAP to specialists Replace with +3:c5gold: Gold if the City has at least1 Specialist. Rationale...
forums.civfanatics.com
Works along with:
(5-CP) Increase the Cost of the First Golden Age
Counterproposal of: https://forums.civfanatics.com/threads/5-33-golden-age-removal-series-increase-the-cost-of-golden-ages.684456/ Potentially conflicts with: https://forums.civfanatics.com/threads/5-32-golden-age-removal-series-remove-gap-and-tourism-from-all-yields.684455/...
forums.civfanatics.com
[Vote] - (5-33) Golden Age Removal Series: Stadium Nerf
VP Congress: Session 5, Proposal 33 Works along with: https://forums.civfanatics.com/threads/5-34-golden-age-removal-series-gartist-bulb-reduction.684457/ https://forums.civfanatics.com/threads/5-34a-counterproposal-change-great-artist-bulb-formula.684473/ Current Stadium: +2500 :c5goldenage...
forums.civfanatics.com
Current Great Artist bulb formula:
Base = total per turn and instant and gained in the last 10 turns. Note that does NOT contribute to this.
Modifier: +20% per themed Great Work set
Minimum half of the cost of the first Golden Age
Scaling with game speed
Proposed Great Artist bulb formula:
Base = 3x total per turn and instant gained in the last 10 turns.
Modifier: +10% per themed Great Work set
Minimum half of the cost of the first Golden Age
Scaling with game speed
Rationale:
I agree with @pineappledan that there is a problem of perpetual GAs in the late game. I do NOT agree that is the problem and that it should not be a yield. On the other hand, I think should be more distinct from and not be a strictly worse version of it.
Other than the very first Golden Age, early/mid game Golden Ages feel right. Which means we only need to increase the first Golden Age cost (refer to my other GA counterproposal) and adjust lategame acquisition, which mainly comes from Great Artist bulbs and Stadium (refer to yet another of my GA counterproposals)
Tourism is currently counted in Great Artist bulb formula for some unknown reason. It's inconsistent with other Great People yield bulbs, which only count the yield type it's giving out. Plus, with the theming modifier in the formula, Great Works contribute both to the base and the modifier, which results in the current lategame explosion. We should focus more on alone, so civs can benefit from Golden Ages without going for CV.
Counting more helps to distinguish and
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