- Sep 13, 2015
Spoiler AI handicaps :
Spoiler Brazil's UA :
- Brazil's UA only converts GAP into Gold and Tourism starting at Renaissance Era.
Spoiler How the UA would look like :
This proposal mainly aims to prevent AI Brazil from using the GAP from handicaps as a mini version of Carthage's and Arabia's UAs. As it is, the GAP they get from founding cities (among other sources) translates into some early gold due to their UA. The extra gold in Ancient/Classical eras from handicaps per difficulty is as follows:
|Normal yields from handicap||24||46||72||91||114|
|Additional Gold from UA conversion||7||14||21||27||34|
While minor for Prince and King, it is enough to raise the effective gold from handicaps in Emperor and above to as if Brazil were one difficulty higher. This can make AI Pedro partially feel like its playing at a higher difficulty relative to other AIs, and in a way that isn't reflective to how the civ performs in human hands. Having it delayed to a later era should be enough to address this.
The choice for Renaissance Era is due to two reasons: the country's history and relative parity between Pangea and Continent maps. Brazil's official history starts at year 1500, when the Portuguese first spotted its lands. This places their history's start at Renaissance Era, which the UA can reference. The second reason is due to Renaissance being the era when all civs tend to be met and tourism starts affecting everyone, instead of roughly half the civs in Continent-type maps. Having Brazil start converting GAP into tourism at this era puts their performance between these two types of map at a closer parity.