.

I'd like to propose a similar mechanic like trade routes for a limitation of envoys: each of the new diplomatic quarters district allows for example 3 envoys and some buildings give you extra envoys and enlarge that contingent as well. Adjacency bonus would be a free envoy for a CS of the same type as the adjacent district and +1 envoy capacity. Districts without CS just enlarge the capacity. Buildings might also reduce negative modifiers with civs, enlarge the +2/+4/+6 modifiers for single CS or reduce enemy envoys in a CS you are suzerain of.
 
I like the idea of using spies to mess with envoys and being rewarded for defending city states. I'm fine with GPPs and envoys being separate systems though. Both of them have the purpose of giving civs additional ways to compete non-militarily and receive unique bonuses, and I think they actually do that job better if they don't overlap.

More generally, I think the game already has a glut of envoys in the mid-late game. It's too easy to have level 3/6 bonuses from a large number of city states and dumb huge numbers of envoys into city states you want to be suzerain of. I'd say that adding additional sources would require either reducing the default number of envoys or instituting some form of decay system.
 
I like the idea of using spies to mess with envoys and being rewarded for defending city states. I'm fine with GPPs and envoys being separate systems though. Both of them have the purpose of giving civs additional ways to compete non-militarily and receive unique bonuses, and I think they actually do that job better if they don't overlap.

More generally, I think the game already has a glut of envoys in the mid-late game. It's too easy to have level 3/6 bonuses from a large number of city states and dumb huge numbers of envoys into city states you want to be suzerain of. I'd say that adding additional sources would require either reducing the default number of envoys or instituting some form of decay system.

I think either a decay system, or a growing number of envoys required to keep the bonuses make the most sense. So many times I'll put my 6 envoys in a city-state, but if I don't care about the suzerain bonus or others fight too much, I can just ignore it the rest of the game. If that grew up to needing 4/8 in mid-game, and 5/10 in the modern era, that would at least force you to keep caring about them over time.

I do like the limited nature of them. Especially once you get to the later eras, it can be really hard to keep suzerainty, which makes sense. Wouldn't mind seeing spies be able to influence things, but that needs to be balanced.
 
I like this. I, too, think the envoy system is good, but it would be more fun if you had more influence on gaining envoys.

Maybe spies could work to reduce the envoys of another civ of your choosing?
My version of war support would be gifting units to a city-state and gain envoys in return. Generally speaking I think you should be able to gift units to city-states, I don't understand why they removed that.

However, I wouldn't make great people points able to buy envoys. Not sure about gold, either, it already plays a big part in the game, not sure I want even more reasons to build commercial districts and trade routes. That district thing sounds cool, though.
 
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