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- Nov 26, 2016
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Welcome to game 174 in the 6OTM Series! These games will allow new and old GOTM fans to try out the new features in Civ6 in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. We will be working to refine the 6otM concept as we move ahead with the series. Gifting of cities is an exploit in a religious VC as the AI cant see that it will lose if it accepts the cities.
Must Read!
We would like to ask you to abide by our most sacred rule: Don’t replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif know (via Conversation (Private Message)) if you experienced a crash and how many turns you replayed.
Civ VI - 6otM174 Details:
Player (You): Cyrus – Persia
Victory Condition: Domination or Religious, but all other VCs are enabled (Goal is fewest number of turns.)
Difficulty: Prince
Civs/City-States (including player): 14 / 18
Map Type/Size: Pangaea / Standard Size
Start Position: Standard
Resources: Sparce
World Age: Old
Temperature: Hot
Rainfall: Arid
Sea Level: Low
Game pace: Standard
Disaster Intensity: 02
Game Mode(s): Monopolies and Corporations, Barbarian Clans, Heroes & Legends, Secret Societies
Game options:
Start - Ancient Era
Enabled - Barbarians; Tribal Villages
Game Version: This game was created in Civ6 Gathering Storm version 1.0.12.54.
Game Requirements: vanilla version of Civilization VI with Rise and Fall and Gathering Storm expansions. All pre-NFP & NFP DLCs are required. New Leader Pass required.
Here is where you will start:
Cyrus – Persia Unique Attributes:
Spoiler Unique Attributes :
Cyrus – Persia
Leader Bonus: Fall of Babylon- +2 Movement for all units for the next 10 turns after declaring a Surprise War. Declaring a Surprise War only counts as a Formal War for the purpose of Grievances and war weariness. Occupied cities have no penalties to their yields. +5 Loyalty per turn in occupied cities with a garrisoned unit.
Civ Ability: Satrapies - Gains +1 Trade Route capacity with Political Philosophy. Domestic Trade Routes provide +2 Gold and +1 Culture. Roads built inside Persian territory are one level more advanced than usual.
Unique Unit: Immortal – Replaces Swordsman, Unlocked by Iron Working
Common abilities: +5 Combat Strength vs. anti-cavalry units. Also applies when making ranged attacks.
Special abilities: Has a ranged attack (25 Ranged Strength, 2 Range). Can still make melee attacks. -17 Ranged Strength against District defenses and naval units.
Special traits: Higher Production cost (100 vs. 90).
Unique Infrastructure: Pairidaeza– Built by Builder; Unlocked by Early Empire
Effects: +1 Culture; +2 Gold; +1 Appeal to adjacent tiles; +1 Culture for every adjacent Holy Site and Theater Square; +1 Gold for every adjacent Commercial Hub and City Center; +1 Culture (with Diplomatic Service)
Restrictions: Cannot be built on Tundra or Snow tiles or adjacent to another Pairidaeza.
Spoiler :
Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don't be afraid to ask questions). It's also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST in the Announcement thread, even non game-related information. Instead use the next thread.
Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.
After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.
Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.
After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.
File Upload System
In development.
This game runs for a month and ends 1 Feb 2024.
@The_J @Blake00
The save is attached below.
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Attachments
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