Proposal: Half the gold for barb camp clear on raging barbarians on.
Rationale: To keep the gold similar, because camps are more prevalent with the setting on.
Rationale: To keep the gold similar, because camps are more prevalent with the setting on.
Barbarian spawning
The current implementation of barbarians are more farmable than ever. They've always been this way tbh but in recent games I've been able to exploit this consistently with trivial effort: at the extreme (playing as Polynesia), I can set things up to clear a camp every other turn, sometimes more...
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