At the top of your post please post: Victory Condition Achieved (Note: Military was goal for 7OTM05)
Recap of turns per age (turns in Antiquity, turns in Exploration, turns in Modern Age)
Score = Total turns in All Ages (fewest is goal)
A few questions to consider: - What Legacy bonuses did you chose and why? What other start up things did you do at the beginning of the Modern Age?
- What was your plan for achieving the Victory Condition? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?
- Early order for technology/civics? What did you later prioritize for technology/civics?
- How did the leader bonus and civ unique ability impact your plan/play, if at all?
- Did you settle more towns/cities in the Modern Age? What was your mix of towns vs cities?
- What were key production/purchase focuses?
- What government did you select? Which bonus did you chose most and why?
- Any other good info? - How did you focus your use of influence for diplomacy?
- Any surprises/frustration/elations you ran into, how did you deal with it?
- Did you enjoy the game?
Dowed 3 AIs on turn 1, had 6 army commanders, 3 fleet commanders with high promotions from previous ages. They dominated AIs easily. Just wait for Ideology to take over cities (I actually found out that as soon as I start researching Facism, I could take over AI cities for 2 points each, did not have to wait until I complete the civic research!). Took over 9-10 AI cities in one turn to get all the Military legacy points, and then traded bad cities back to the AIs to lower the settlement limit. Found out that trading the cities back to AI did not lower my legacy point!
Focused on culture to get to ideology asap, took the 20% culture/science boost government.
Set up capital as a production power from the earliy ages with wonder combos, completed Manhattan in 5 turns, and Operation IVY in 12 turns.
A large empire with 6 silver and 5 gold res, combined with Persian gold bonus, relied heavily throughout to buy units, buildings, and unique improvements to enhance the econ. The distand land mass was a big scattered and AIs did not settle good cities so there was not much challenge since the start of Exp age.
SpoilerTurn 1 war against 3 and Ally 1 :
Weaked multiple AI cities, and leave a unit next to it to take over.
SpoilerTurn 18 Rush bought multiple Open Air Museums to boost culture :
SpoilerTurn 20 Completed military legacy points :
As soon as I started researching Facism, took over all the AI cities needed in one turn. It then gave me the Facism ideology civic for free!
SpoilerTurn 20 trading useless cities back to AI to lower settlement limit :
No penalty on legacy points , actually got more legacy points for the new city I received in this trade!
SpoilerTurn 20 max hammer in capital to build Manhattan :
Assigned all hammer resources, rush bought hammer buildings
32 turns Modern
70 turns Exploration
105 turns Antiquity
=
207 turns total
I took Military Golden Age and started two wars on turn 1 of the era. Captured six cities by turn 5, and with that Xerxes conquest culture got me to the two relevant civics for further culture acceleration (specialist culture, then Museums). After that I paused and waited for Ideology to do two-point captures.
Ideology unlocked turn 13, and I instantly captured six cities… then ended up one unit short of completing conquest on two other cities. Got there to start building stuff on turn 14, and gave back most of the cities to the AI to fix my settlement limit.
Could have been several turns faster if I had some IP chops to work with, but there were literally ZERO Militaristic IPs on the map in Modern. Had to sit and next-turn for 18 turns with my decent-but-not-amazing production center.
Fun game, and I approve of most of the settings here. I do hope that there will be some games without Imago Mundi (I believe it’s been used in every single one so far). It can be fun in Antiquity, but there are in fact quite a few other mementos in the game, and sitting on Imago Mundi into the later eras feels like kind of a silly self-nerf.
33 turns Modern
85 turns Exploration
115 turns Antiquity
=
233 turns total
- What Legacy bonuses did you chose and why? What other start up things did you do at the beginning of the Modern Age?
Culture (Toshakhana Golden Age, Deep Roots), 2x Expansionist points, 1x Military point
- What was your plan for achieving the Victory Condition? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?
war on T1, stomp the remaining 2 AI, build Manhattan/Ivy in capital
- Early order for technology/civics? What did you later prioritize for technology/civics?
social policy asap. tech for ironworks to help production.
- How did the leader bonus and civ unique ability impact your plan/play, if at all?
No, not enough time in modern age to matter
- Did you settle more towns/cities in the Modern Age? What was your mix of towns vs cities?
No, just captured AI settlements. Converted a few towns to cities to buy museums to help with culture
- What were key production/purchase focuses?
Ironworks, museums, Manhattan, Ivy
- What government did you select? Which bonus did you chose most and why?
Elective Republic for the +20% culture
- Any other good info?
nah
- How did you focus your use of influence for diplomacy?
befriended one culture CS to help with early culture
- Any surprises/frustration/elations you ran into, how did you deal with it?
Modern is nearly irrelevant if you set up the Antiquity/Exploration correct...typical of the Civilization series.
- Did you enjoy the game?
Enjoyed Antiquity. Not so much the rest. But that is a Firaxis problem, not a 7otm problem.
64 turns Modern
86 turns Exploration
108 turns Antiquity
Total Score: 258
Once again a lot slower than I wanted it to be. Took Golden Age Universities since my religion wasnt pretty weak and went for the Monarchy for extra gold to synergize with the Mughals. Denounced Isabella early and set up my fleet commanders to take her cities. Went for the Oxford University for free techs and built Museums and Explorers ASAP to boost my culture to overcome that initial culture and science malus. DOW on Isabella a few turns before political theory and got her cities down immediately while I waited for Communism to finish researching (didn't know you didn't have to wait before it finished to get 2 points each; probably would have saved 12 turns otherwise). Frederich allied with Isabella so I launched a naval attack on him as well. Luckily he finished researching Democracy right before I took his first city so I got extra points. Took 4 cities off of Isabella and 3 cities off of Frederick, got another point from a narrative event and then declared war on Franklin to get my final points. Afterwards, building the Manhattan project and Operation Ivy took 10 and 14 turns each since my production was really bad along with the reduced yields from the Mughal ability so I spent the rest of the game warring with Franklin after giving away cities to Isabella and Frederich to get under the Settlement Limit in an attempt to try to boost those times.
These last two ages went a lot slower than I planned, but at least I know now that I don't have to wait for the research to finish before I can get full ideology point gains. Knowing this, I might've tried to get Garden of Paradise completed to be able to buy the Manhattan Project instead of building it. All and all, I had fun with this game though I think I'm done with playing the Mughals for awhile since I'm a bit sick of how slow their research and production are and I usually have enough gold to buy whatever I want in the Modern Age anyway as any other civ.
What other start up things did you do at the beginning of the Modern Age?
Started by spending a bit over 3,000 converting larger towns to cities so I’m 7 cities/14 towns.
Of my towns, most of them got flipped over to Hub Town to put me at 171 influence per turn. Only those with less than 10/turn gain were not flipped.
Next was assigning all my resources to top up happiness, production and food in cities then towns – always a chore!
What was your plan for achieving the Victory Condition? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?
First was to figure out my cap and timings. I started at 21/24 and see I can get 4 more from the vanilla tree and some from the tech tree so I’m going to need to rush for ideology to make the settlement cap count.
I came into the Modern age with a decent navy – 18 ships in four commanders. There are six island cities owned by Ashoka and Freddy between them and all within decent range of one of my island cities.
Charlie has four cities left and we still have unspent hate for each other. Moving troops to my closest city ready to upgrade and hope to plod through his cities one at a time moving north east to south west. I have his capital which will be tough for him to take.
Need to overcome the science and culture handicap so focus will be to get base science and culture buildings cash bought ASAP then go into trade with people who don’t hate me.
Early order for technology/civics? What did you later prioritize for technology/civics?
Tech: Academies (for School Houses), Laboratories and then into the bottom of the tree for military.
Civic: Natural History (Culture Boost) > Social Question
Turn 28 – Started Fascism but forgot to denounce…
Turn 35 – DOW on Charlie
Turn 39 – Iza & Freddy DOW me
Turn 40 – Ben DOWs
Turn 46 – Left Charlie an island and made peace. War with Ben, Iza and Freddy. Now at 27/27 and 2/3 done with military path - 5 points or 2-3 cities. Have taken and set to razing one city – not sure if it counts towards legacy.
Turn 49 – Take 2 cities then peace with Iza & Freddy to get 2 more. Now at 31/28 with 15 turns to next settle cap.
Turn 50 – Take a city from Ben. Peace with Ben and give up island city to come back to 30/28. Starting Manhattan Project
Turn 55 – Start Operation Ivy. 11 turns of “next turn”.
Turn 66 – Done.
How did the leader bonus and civ unique ability impact your plan/play, if at all?
I was swimming in gold and often had more than I could be bothered to spend. But this is often the case in Modern. Felt I needed to overcompensate in science and culture so this leader, for me, was more of a handicap.
Did you settle more towns/cities in the Modern Age? What was your mix of towns vs cities?
No new settlements. Still ended with mostly towns. By the time I was conquering, it wasn’t about efficiency anymore so leaving some as towns meant less clicking. Might it have saved a few turns? Maybe.
What were key production/purchase focuses?
Purchases were mainly for production buildings so I could shave turns of things I had to build. Also purchased merchants to get resources and associated boosts online faster. Then it was upgrades and an occasional unit.
What government did you select? Which bonus did you choose most and why?
Elective Republic chosen to try and get the jump on culture. Took culture all the way through.
How did you focus your use of influence for diplomacy?
Independent Powers. Friendly Cultural and Scientific to hopefully get the free tech/culture on suze bonus then pick off the unfriendlies to hopefully land as many as possible. I ended up Suzing every city state I found. Some of them got burned in the wars and, something I didn’t know was a thing, more independent powers spawned in. So I started friending them as well.
Any surprises/frustration/elations you ran into, how did you deal with it?
Messing up the timing with my DOWs. I wanted to be hitting the war buttons a few turns before finishing Fascism but ended up having to delay a few.
I had planned to take out Ashoka but Freddy did me the favour of denouncing me so I started early on him. I didn’t realise that he was allied with Izabella – my main trading partner – so had her to contend with as well. Unlike Ben, she’d taken an ideology so we could have differences.
Did you enjoy the game?
Yes, but I hate science/culture handicaps! I also wish the final finish for military wasn’t just building two projects. Would be nice if conquering more settlements advanced the production or something so it wasn’t just a case of grinding out 20 or so turns and micromanaging resources, buying factories, etc. to shave a few turns off.
Techns:
Steam Engine -> Military Science -> Industrialization
Civics:
Natural History -> Social Question -> Modernization -> Political Theory -> Fascism -> Mughal
Government:
Elective Republic for the culture
Setup:
I cannot choose my highest production city Parsa as my capital, so I choose the best of 3 mediocre options. I convert 4 more towns to cities that have the best spots for museums. So I start (and end) the age with 6 cities.
I have 8 army commanders, 43 land units, 3 fleet commanders and 12 naval units left over from the last age. So I don't have to build units.
Turns 1-6:
There are a lot of scientific city states on the map. I disperse them as soon as possible to get to iron works and military academies early. Then my military gets into position to attack Benjamin.
I build happines and production buildings in my cities. I buy some merchants to get the good resources from Isabella and Friedrich.
Turns 7-21:
Benjamin denounces my military presence and I declare war on him. I kill all his units and destroy his walls, but I don't capture any settlements yet.
I build/buy museums in all my cities.
Turn 22-37:
I research Political Theory and begin researching Fascism, adopting that ideology. I capture 10 of Benjamin's settlements, razing the small ones, and finish the military path. It takes me 4 turns to finish the Manhattan Project and 11 to finish the Ivy project. I build them in my Capital, although I have another city with higher production to benefit from dispersing 2 military independant people.
Regrets:
- I like the approach from Manpanzee to capture settlements early to get the culture boost. I had forgotten about that ability from Xerxes
- I should have stolen government secrets to boost my early culture
- I only should have built one of the projects in my capital to benefit from dispersing the military indepentant people and the other one in my highest production city.
- I should have given away the bad settlements in a peace deal (like many other have done) to not have such a high happiness penalty
- I should have captured more settlements to get more military legacy points, because it speeds up the Manhattan and Ivy projects (I think?!)
Thanks for hosting, it was very fun. I would prefer some more variety in the mementos for the next gotms.
Military victory. Modern T54 Antiquity 106 | Exploration 80 | Modern 54 Total turns 240
Let's be honest here : i f...ed up this age. I took a bunch of bad decisions that cost me at least a dozen turns. I was in a strong position at the end of the exploration and didn't fully exploit it.
What Legacy bonuses did you chose and why? What other start up things did you do at the beginning of the Modern Age?
SpoilerHere they are :
Lyceums seemed like a good idea to improve my science and make-up for Mughal's bad yields but unfortunately it seems like it doesn't work at all. None of my quarters, no matter ageless or built in the current age got the +3 They got the +1 from the science tree, but not the +3 from Lyceums
What was your plan for achieving the Victory Condition? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?
I thought i would have to fight longer and harder to get the legacy points so i tried to get science (to secure air-superiority) and culture (to get my ideology) as well as combat bonuses (forgetting that Xerxes + Persia's tradition was all i needed). With Op-Ivy being the victory condition i thought i would have to play WW2, but really military victory in Civ7 is all about Napoleonic wars.
Early order for technology/civics? What did you later prioritize for technology/civics?
For techs i tried to get some science generation, then techs for better military and eventually flight, which i reached just quickly enough to realize i would never use my planes.
For Civics it was Ideology, then my civ unique tree (so i could purchase Manathan Project) and then finish the ideology.
How did the leader bonus and civ unique ability impact your plan/play, if at all?
Xerxes still Xerxes. I was a bit obsessed with Mughal's lack of science/culture and tried overcompensated, while overlooking the most obvious way to alleviate it.
Did you settle more towns/cities in the Modern Age? What was your mix of towns vs cities?
No point settling now, making Mughal an even worse civ with their useless unique settler
What were key production/purchase focuses?
I had to purchase an entire Navy as the game stupidly deleted it at the age transition even thought i had 4 fleet commanders
What government did you select? Which bonus did you chose most and why?
I took Authoritarianism (i think), for the combat bonus. I should have choose the one that gives culture or science to offset Mughal penalty and get my ideology faster. I really didn't need that +3 combat with Xerxes. For Ideology i went Communism for better science (as i thought i would need to reach flight) and the bonus to projects production as i really didn't need more Military attribute points at that point of the game and Mughals already swim in gold anyway.
How did you focus your use of influence for diplomacy?
Befriending a military CS quickly for the double XP to commanders (for those Air Commanders i never actually produced )
Any surprises/frustration/elations you ran into, how did you deal with it?
Game was over faster than i thought it would and most of the preparations i did to account for a longer game proved useless. In the end i wasted time preparing for a long military campaign when i should have just blitzed the enemy. Even Communism bonus production towards projects came too late to help me.
Did you enjoy the game?
Yes. It was easier than i thought (even seeing how strong a start we had been blessed with) but lots of fun for someone who doesn't usually play military games. Thank you for this. I just hope we'll have games where we can play however we want rather than be forced into sub-optimal civilization choices (for our specific situation, i'm sure Mongolia is very good in the right circumstances, not so sure about Mughal's as i really hate their reduced culture and science)
Spoiler:
Single minded gameplay
Honorable mention to Ben who managed to be second in score despite being almost eradicated during the Exploration age.
I want to say thank you very much to map creator. It was fun to play, Xerx +3 attack, +3 attack legacy card from antiquity,+3 attack legacy for cavalry from Exploration and +3 attack in modern era. It was easy to fight. Although I made a lot of mistakes... And what I understood from this game
1) It is much easier to finish fights in the beginning of the age: less AI troops, higher combat strength against walls
2) Underdeveloped science/culture in Exploration age
My strategy in Modern era was simple and straight-forward: at turn 1, started 2 wars and 1 denounce and started to earn military points, I made almost all necessary points before ideology. Then bought all production building in capital and started to build Manhatten project and operation Ivy, while was still enjoying finishing the remaining AI's
I wonder Is it possible to wipe out all AI before modern,so it would make it impossible to earn military VC points.
Can't load your save files: "shawnee tecumseh not owned". I think that I need to download some DLC. Btw, that's a shame for developers to disallow loading saves made with some DLC.
Can't load your save files: "shawnee tecumseh not owned". I think that I need to download some DLC. Btw, that's a shame for developers to disallow loading saves made with some DLC.
Yes, you can only load a game if you have all the DLCs used to create it (it makes sense from a business PoV as otherwise people could play with DLCs without purchasing it, and even from a technical PoV as some assets might be absent from your install when you don't have the DLC). The original save is created with DLCs disabled so everyone can play it but as soon as someone plays it with DLCs enabled, their saves become DLC saves. Previous titles had it so when you load a save created without DLCs they were automatically disabled and you couldn't use that content in your game but Civ7 does it in a different way which has pros and cons, as often
Did you have fun? That's the most important "Victory condition". Sometimes i do something completely sub-optimal simply to reach some weird side-objective like building a true "great wall" in GotM02
Yes, you can only load a game if you have all the DLCs used to create it (it makes sense from a business PoV as otherwise people could play with DLCs without purchasing it, and even from a technical PoV as some assets might be absent from your install when you don't have the DLC). The original save is created with DLCs disabled so everyone can play it but as soon as someone plays it with DLCs enabled, their saves become DLC saves. Previous titles had it so when you load a save created without DLCs they were automatically disabled and you couldn't use that content in your game but Civ7 does it in a different way which has pros and cons, as often
I understood that we played different games: due two missing DLC I didn't have access to Serpent Mound which could give better construction speed of Operation Ivy.
Did you have fun? That's the most important "Victory condition". Sometimes i do something completely sub-optimal simply to reach some weird side-objective like building a true "great wall" in GotM02
Ok that was the fastest I have ever done Modern. I knew I had a good chance to get a great result coming from Exploration, but never thought I could be sub 30. OK, so this was:
The plan:
Quickly go to war with 3-4 Ais and capture 6 settlements to accelerate culture with Xerxes ability, just below 1 turn per settlement conquered. Accelerate culture by whatever means possible to get to Ideology>Fascism as fast as humanly possible, dispersing Independent Powers and rush buying culture buildings, prioritizing civics that offer culture. Prep my capital Parsa as a production monster, something I have been working on since Antiquity. Once Fascism hits, conquer 4 cities and get an extra three cities in peace deals and finish the military path in 1 turn if at all possible. Then accelerate Manhattan and Ivy in the capital dispersing production IPs if possible and focusing on techs and masteries that accelerate production.
The execution:
t1, I did not really feel good about the Age. My 2 fleets had spawned in places that I did not like, in one of my towns in the North East tip of the old continent and the other in the most northern settlement in the new continent. Unfortunately, the 1 tile island cities that are so easy to kill were all in the other sea, to the west of the original continent. It took me something like an hour to do that 1st turn, I estimated it would take me 22 turns to get to Fascism so I plotted all the routes that my armies and fleets had to travel to get to the right places in time, counting every move, and plotting the path to capture the 6 cities in the right order to optimize the paths. I also set all the towns that were connected to the capital to farming town specialization to pump the capital up and the rest to influence Hubs for war and the one befriending I planned to do. There were many, many connected towns to the capital as I used merchants in Exploration to make sure the connections were there and they did not share the food with any other city because I made sure to only create a total of 3 cities, my cap Parsa, Pataliputra and Madrid. I played tall as I calculated that only if I had more than 6 cities would my culture accelerate significantly, but I could not do that as I needed the money to buy not just museums but a couple of extra fleets in the towns that were facing the western ocean. I then declared war on Friedrich, Ben Franklin and Isabella and finished t1. Also needed to declare on Carlomagno as I wanted to capture his one tile island cities, but as I would not get there until much later, I did not do it in t1. I would regret that later.
For legacies, I chose the ones that you see in the screenshot in the spoiler. Basically all attribute points, except the science Golden Age to accelerate science and the Deep Roots to accelerate culture (I had a ton of relics in Exploration, so 34 culture per turn).
In t2, the Independent Powers spawned and I saw that I had 2 production and 3 culture IPs not very far away from my paths. I was very lucky. I recalculated and re-plotted everything based now on starting Fascism on t20, planning on dispersing 3 cultural IPs before then. Prepared all the units and planned to buy extra units to get to their positions by t20 to capture the cities in one turn and finish the military path. I captured the 6 cities to accelerate culture by t9, being very careful to not tank my happiness. I would capture one city, get the military point, and then let that city be recaptured by the AI, always keeping within the settlement cap. I managed to do this with 4 out of the 6 cities so I never had to pay the razing penalty nor go over the cap. On t10 I proposed peace to Ben Franklin, getting Athenai in the deal. I had not really planned that peace, so I ended with 7 captured instead of the ideal 6, useless as I still needed to do 7 cities post ideology, but with one less easy one. I did the peace because Franklin was distracting me from getting to the places I needed to be, I needed him off my back. I also miscalculated and got to start Fascism in t18 instead of t20 (I got a cultural attribute point that I was not expecting and the plus 2 culture specialists and museums came online earlier than I thought). So my units were not ready to do the one turn conquering, but managed to do it in 2 turns and finish the military path by t19. I could have done this one turn earlier but I declared on Carlomagno on t10 instead of t8 (I forgot!), so I could not do peace on t18, lost one turn there. In my scramble to get to the 20 points this meant I had to also declare on Amina to get one of her cities, I was not planning on that, but it was inconsequential.
I had also befriended a science IP and then accelerated with an additional contribution to get the gift that accelerates projects in cities with science buildings. I am fairly certain that Operation Ivy is a project, as it is called that in the Civilopedia. I also discovered an additional production Independent Power. Manhattan would have taken 7 turns, but managed to do in 3 turn by dispersing a production IP, finished on t22. Operation Ivy started on t22, theoretically 10 turns, but finished in 6 by dispersing the other 2 production IPs and reaching production enhancing tech and one pop growth that got me an extra mine.
Won military victory in t28.
Techs: Steam Engine>Military Science>Industrialization>Industrialization mastery, all focused on maximizing production.
Civics: Natural History (Museums and Land Heritage, very powerful)>Social Question (Culture Specialists)>Modernization>Political Theory>Fascism and after that irrelevant, all focused on maximizing culture.
Rush bought all the museums, rush bought 2 fleets with 8 ships and some extra ships of the line, rush bought some units to plant on the IPs that I would disperse later, rush bought any production building that became available.
GoTM05 Staff, this was a lot of fun. really weird map, and the start with the NW was epic. Settings were good. Thank you so much!
Edit: Just saw Manpanzees write up. Amazing, ideology by t13. He would have been faster than me if he had the three production city states. t26 I calculate. What a player. Incidentally, although I cannot open his save because he has stuff I don't (probably Founders pack), I posit that he played a lot wider than me, so I was wrong and multiple cities>three cities fueled by the fact that his money per turn was 30% higher than mine, based on what I can see in his t1 screenshot.
Here are some screenshots:
SpoilerScreenshots :
These are the legacies I chose:
This is just before winning in the next turn:
Attachments
KingsMod27 Win Next Turn Bleidraner GoTM05.Civ7Save
Incidentally, although I cannot open his save because he has stuff I don't (probably Founders pack), I posit that he played a lot wider than me, so I was wrong and multiple cities>three cities fueled by the fact that his money per turn was 30% higher than mine, based on what I can see in his t1 screenshot.
I did have more cities, but that was almost certainly a mistake*. I think you were on the right track, and that the 3-city strat is the way to go here. The time window to ideology is too short to care about any extra scaling from more cities.
*I was a lot wider in Exploration, but that doesn't mean I needed to be in Modern... Civ VII has some interesting wrinkles.
Really the difference in time to ideology comes from Exploration-era culture buildout. I looked at the end-of-Exploration screenshots, and my culture per turn at that point was over 1,000 higher than yours. The Colossal Head spam makes a significant difference. I also had Notre Dame, which is another major effect that won't be visible in the turn 1 Modern screenshot.
I did have more cities, but that was almost certainly a mistake*. I think you were on the right track, and that the 3-city strat is the way to go here. The time window to ideology is too short to care about any extra scaling from more cities.
*I was a lot wider in Exploration, but that doesn't mean I needed to be in Modern... Civ VII has some interesting wrinkles.
Really the difference in time to ideology comes from Exploration-era culture buildout. I looked at the end-of-Exploration screenshots, and my culture per turn at that point was over 1,000 higher than yours. The Colossal Head spam makes a significant difference. I also had Notre Dame, which is another major effect that won't be visible in the turn 1 Modern screenshot.
Yes you are right, I just checked and you had aproximately 1/3 culture per turn more than I did at t1 Modern. So the math works, and you were reaping the rewards of a really well played exploration age. You got to the start of fascism by t13 and I only got there by t18, we conquered the same number of cities, 6, I got 7, one more because of the peace deal (but I don't think that triggers Xerxes ability, so same culture impact) and I dispelled three culture IPs. I knew that a Colossal Head spam was necessary in Exploration, but I struggled to get to t70 in Exploration, so I just was not skilllful enough to fit in the colossal head spam in my build/buy queue, I was only able to do 2-3 of them. Its my eternal sin, not enough cities.
Thank you for the congrats, and I am proud of the way I planned and executed this age, but frankly I was lucky with the 3 production IPs.
31 turns modern
68 exploration
105 antiquity
204 total
I took the Enlightenment Golden Age even though it wouldn't do too much here, the 2 pts. culture bonus (Deep Roots) and some attribute points here and there, main thing was to get to the +yields from towns in Expanionist for the bonus gold.
I was surprised to see Natural History take 1 turn at the start of the age, but then realized Erdene Zuu triggered from the carried over cavalry units. From that point I took the usual route of Social Question (specialist bonuses), then on to ideology. I started a war with Ben Franklin early in the age to position armies around most of his settlements. I started researching Fascism on turn 15 was able to complete the path (10 conquests) by turn 20. I somehow hadn't expected the warring part to be this fast, and did not have a strong enough production capital (~100/turn at the end). My plan for building the final projects was to get to the final civic in the Mughal tree to buy Manhattan Project, and then disperse military IPs for Operation Ivy, but I could only complete 2 Mughal civics. I tried to grab the marble I could from trade routes and finished Manhattan on turn 26, then a 11-turn Ivy was cut to 5 turns by dispersing 3 military IPs.
City-states befriended: 3 cultural (open-air museums, +1 culture on buildings per CS, extra policy), 1 gold (+5%/CS), 1 science (+25% production on projects).
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