I was wondering if anyone would be so kind as to show me what the codeblock would look like for a building that adds food to a desert tile? Production to a peak tile?
I was also wondering if it is possible for someone to give me a rundown of how to increase or decrease the occurence of specific bonuses in my games.
Also wondering how to give a civ a bonus to production, food, comerce from an improvement.
Which tag in the unitinfos decides how far a unit can see?
I was also wondering if it is possible for someone to give me a rundown of how to increase or decrease the occurence of specific bonuses in my games.
Also wondering how to give a civ a bonus to production, food, comerce from an improvement.
Which tag in the unitinfos decides how far a unit can see?